Test Track Rebooted at Epcot

Written by Kevin Yee. Posted in Walt Disney World



Published on December 04, 2012 at 5:05 am with 34 Comments

Color me impressed. The new Test Track is no mere reboot from a tired industrial setting to a multi-hued digital world that would look right at home in the movie Tron, a concept that struck many fans as lackluster when they heard the news or saw the concept art. But it delivers. Boy, does it ever deliver. In fact, after I rode the attraction I felt like I do following the debut of a major E ticket ride. This was no mere repainting of a few plywood façades – – it was a full-scale reimagining and it blows New Fantasyland out of the water.

FASTPASS and single rider to one side, Standby to the other.

The hype in almost all press releases and media reports so far has been centered on New Fantasyland, perhaps because Disney wanted to reveal little about Test Track, or more likely, because they felt it would be foolish to promote a re-skinned attraction over something brand-new. Thus, Test Track has been flying under the radar for almost everybody. But in many ways, it exceeds its mandate, and it soars where New Fantasyland merely glides. My first visit to New Fantasyland was very positive. I liked the mermaid ride, partly because it has Audio-Animatronics, but mostly because it’s a dark ride with an Omnimover. I also liked the meet and greet experiences, especially that vexing magic mirror effect. Most of all, I liked the sets and the atmosphere. New Fantasyland feels like an actual place and it just exudes that Disney vibe. But I left the land after my first visit in a kind of warm afterglow, grinning about the very effective atmospheric details. When I left Test Track, however, I was feeling pumped, energized, and jabbering away excitedly. I needed to go on the ride again, which I did. I even rode a third time in a row. I realized later that New Fantasyland had very little of that effect on me (that I had to immediately return).

A car Segway?!

Test Track 2.0 improves in a million different ways over Test Track 1.0, and it’s the sort of renovation that could have gone wrong in hundreds of tiny ways, but didn’t. That’s a real testament to the Imagineers in charge of this redo. Test Track now reclaims the crown from Soarin’ as the parks premier attraction. As the evening ended, I found myself doubting that I would trade the new Test Track to have World of Motion back. I would have traded the old Test Track for World of Motion in a heartbeat, but not the new one. Such a decision would cause me many long, agonizing nights of sleeplessness if I had to make it.

Hidden Mickeys can be found in the pretend design area.

Ride Description — spoilers

My hideous car. It has a submarine CONNING TOWER! How awesome is that.

The ride itself is unchanged from the old version, meaning the track layout is identical, and the cars have just been repainted that blue-white color we saw in a few early tests. As long as you know to expect a similar ride in terms of excitement and feeling, you ought to come away feeling very positive about this new experience. Based on the press releases, I thought perhaps we would see a Pepper’s Ghost effect showing a reflection of our ride vehicles, but this is not what they meant when they said every person can customize his own car. It’s not a physical effect, but rather a customization of an on-screen car that is compared to every car in your party on several factors, such as handling or power. This is the other major factor to keep in mind when setting your expectations. A few reviews online have been negative, and I think that might be because they were expecting the wrong thing. The car you’re traveling in does not change, and its route and speeds are identical to the old version of the ride.

The upramp reminds me of Anaheim’s Space Mountain (big canyon walls, suggestion of “charging batteries”)

The queue is one thing that does look dramatically new and different. Here they kept essentially nothing from the old version. There is a warren of new rooms and walls and on a few occasions I became slightly disoriented about where we were versus the old version of the queue.

No more Belgian blocks.

The first room is a modest show room with a new Chevy front and center, but also a new concept car that is essentially the Segway technology applied to an automobile (you stand up?!) The line winds around these two central exhibits, but there are also smaller cabinets and wall displays, making the place also feel just a little bit like a museum. The color scheme and the curbing handrails reminded me of the Men in Black attraction married to the old queue for Adventure thru Inner Space.

The “slot” is much better hidden now than the fake road cones.

After passing by a small white model of the car onto which are projected designs and patterns (using the castle projection technology), we come to touch screen walls that show how to use your finger to trace a line as if designing a new car. This isn’t yet the personalized experience, but it does show you how it will be done in a few moments, and thus saves a bit of time.

This time WITH the antilock brakes… just kidding.

You are assigned to a design station and given an RFID card with a rubber band to identify you. Up to three people can share one design station, or every person can design his own. You have two minutes to craft the body of the car, and a further two minutes to choose accessories and colors. Then it’s off to the merge points in the final stretch of the queue.

Is this model city from Spaceship Earth descent? A nod to one seen in the background in Horizons? The fake city in World of Motion? Inquiring minds want to know!

FASTPASS holders do not get the same customization opportunity. They get 30 seconds to adjust a few things from a template, but the focus is on getting them on to the attraction. This delighted me, because it meant that the attraction designers found a way to make the standby line better than the FASTPASS line. Having your own car design makes the ride more fun in several small but real ways, and it vastly changes how much you care about three of the post-show experiences. The integration of personalized elements into the show and the post-show offers the best example yet of how to use creativity to make the FASTPASS line seem like a bad idea. Bravo!

No hot or cold chambers here!

The ride itself has been redone with plywood back drops and cutouts next to the track, lit by neon and glowing with black light paint. Pause and picture that for a second. You can probably imagine how this might look incredibly stupid if done wrong. But it’s not done wrong. It looks exciting and inviting and yes, it looks like you’re in the world of Tron. There isn’t much music to the attraction, and certainly not anything from Tron itself, though I wish it had that.

You see yourself in the mirror in a “wind tunnel” of digital numbers…

The overall sense I got from the lighted sets was that they did not cut corners, and it shows. To give you only one example, I need not look further than the top of the very first hill climb, which is now punctuated by faintly glowing purple orbs in the ceiling that generated alien starfield. Its subtle, but not too subtle.

There’s a sign in the “lateral forces” section that says “Turn Right to Go Left” – sound familiar?

There appears to be at least two tributes to World of Motion: the logo is visible on the themed trash cans in the area (yay! themed trash cans!) and again on those canyon walls on the upramp hill, all the way at the top. Let me know if you find more!

The truck that almost hit us in the old Test Track is still there, but you can’t see the LBJ cutout since the windows are now blacked out.

Former barrier test

The high speed loop is the same as always. I wonder what it would take to enclose this whole section of track; I know they considered it already. That would be truly awesome. They could make a tunnel out of it, with racing lights, maybe even the technology you see in water-slide tunnels… too awesome to contemplate. Since it’s not here now, I’m guessing it will never happen. Maybe they can do that in a few years to plus the ride even further. Certainly it will have amazing word of mouth. This ride is everything that Disneyland’s Rocket Rods SHOULD have been.

The photo opp is no longer the barrier test; it’s just after it, on the fast-stretch.

The ride ends with a comparison of your individual car designs to all the other designs on the track right now (so it’s not just yours on the screen). Your lack of ultimate victory may depress you, but hold onto your RFID for a second. In the post-show, you can see your ultimate car score on a giant screen. It’s the sort of thing that will goad you into a second trip, to try to increase your score (and beat your buddy’s). They obviously know what they are doing here.

237 was the winning score from our group (curse you Rory – all the way from the UK just to crush us Yanks!!)

In the next post-show room, you can create a music video with your car—I didn’t have time for this one, but it looked engaging enough.

It’s called Design in Motion.

The post show room after that was the one I look forward to the most. Picture a motocross-type figure-eight racing track about the size of a baby hippo… projected on the floor. That’s what you get to race on, courtesy of some steering wheels stationed around the track. It’s a video game… with the very car you designed earlier!

It’s apparently addictively fun. You can create a custom car at a nearby kiosk even if you didn’t ride Test Track.

The show room is next, and there are a few Chevy cars, but the side walls are now taken up by giant green screen photo booths, where you pose with props (yes, Chevy cars) and have photos sent to your email, all for free. It’s amazingly engaging.

This planet can also be made to look like Spaceship Earth

I found the whole experience to be exciting, exhilarating, and rejuvenating. I went three times in 90 minutes (it was cast-and-friends preview night) and I was nowhere close to bored with it. I could have gone ten more times.

The new Test Track is better than New Fantasyland. It’s better even than World of Motion. I’d go so far as to say that it would be a coin toss if I wanted Test Track 2.0 or Cars Land if given the option to have just one. Test Track is THAT good of a fit for Future World.

In fact, looking back at recent WDW history, I’m hard pressed to say when another attraction exceeded my expectations quite this much. Toy Story Mania? Maybe, but it’s so small in comparison. Everest? It’s so dilapidated, and not in a good way. Frankly, we might have to go all the way back to 1994 to find a similar watershed, in the form of Tower of Terror. This is the best ride at WDW since Tower of Terror.

I close with a caveat. For the first time in many months, my wife and I disagree about a Disney attraction. Usually we agree in lockstep so much that we hardly need to give voice to the praise or the objections, but this time, she felt the ride was “just OK.” It’s possible her expectations were much higher than mine, and if so, you should calibrate your own expectations and don’t let my messianic praise build it up too much for you.

Epcot Book – A Stocking Stuffer?

It’s the holiday season, so I thought I’d remind you about two of my recent publications, either one of which would be a good stocking stuffer:


More information and updates

Readers are invited to connect with Kevin online and face to face at the following locations:

About Kevin Yee

Kevin Yee is an author and blogger writing about travel, tourism, and theme parks in Central Florida. He is a founding member of MiceAge and has written numerous books about Disney parks (see http://bit.ly/kevinyee).

Browse Archived Articles by

  • ghosty4

    What I’m still not getting from the pictures and the review is WHAT IS THE ACTUAL POINT OF THE RIDE? I mean, I’m not against just sitting in the car and seeing neon outlines, but WHY am I doing that?

    • QPerth

      Because your comparing the digital car YOU designed, stored on your RFID card, to the SIM car you ride the track in. And because the visuals of TT2.0 squat all over the clusterfudge jumble of props and cheap signs of TT1. =) win-win!

  • QPerth

    Kevin, awesome review, and comparing the full pre/post show and ride portions of both Test Track version videos available (I’m in Australia and haven’t visited WDW myself), I would also say it looks like the Imagineers and Chevy have really hit the ball out of the park with Test Track 2.0! It really looks incredible! I would even say the pre and post shows are worthy attractions in their own right.
    The interactivity is brilliantly played, the theming is spot on (except for the outside portion. That is the weakest part of the entire ride by the looks of it. Even not a fully enclosed tunnel, but curved walls with lights/effects on each side would make a massive positive improvement here), it FITS in Future World at EPCOT, it has the spirit of EPCOT in it everywhere, the music I did hear was wonderful, the voice acting was lovely, the technology is amazing, and one day I will ride this attraction myself and love it. I think it’s really awesome how the Imagineers have created three very different attractions around the world (TT2.0, Radiator Springs Racers, and Journey to the Center of the Earth) with essentially the same ride apparatus. And now all 3 “versions” are not only unique, but of a high level of awesomness and theming.
    Well done to all Imagineers and Illusioneers and Chevy folk who worked on this reimagining of this attraction. Credit where credit is due, you’ve created a truly wonderful experience! -Q

  • tofubeast

    Wow, Kevin. You actually have me excited to ride TT next week. I hated TTv1. HATED. I found the drive up the FL Turnpike to Lake Buena Vista to be more exciting than that version of the ride. So to me, ANYTHING would be better. I have a feeling that I just might be as elated as you when I get off that ride next week. Thanks!

  • Ravjay12

    Very cool update! What a great upgrade for a already cool ride! It fits future world much better now with its clean lines and cool futuristic Tron world! Congratulations to the Imagineers for pulling off such a cool transformation! Can’t wait to try it out

  • steve2wdw

    Hey Kevin…Having ridden 3 times in a row on Monday morning, I have to say that I feel the same way as you do about the reboot! What I didn’t realize was the depth of the pre-show design process, as I used the single line each time. I experienced the “design-lite” version. Now that I know there’s even more, I can’t wait to experience it again (and I will in mid March). For the first time (in a long time), I didn’t read anything about the attraction ahead of time, (and believe me, I wanted to), so the entire experience was a huge surprise. I loved it. Today I watched a bunch of the online videos of the redo, and they definately do not convey the experience at all. And to those of you that have yet to ride the attraction, I’d rather not read your negative comments until you have ridden. Once you’ve ridden, comment away…..

  • ChrisFL

    Kevin, first let me say that I agree almost entirely with your review of TT 2.0, but we may be unfair in trying to compare it to New Fantasyland because A.) we’re not the target audience and B.) We’ve known for a LONG time what New Fantasyland was going to be like. The attractions are not new, they’ve been done before. TT 2.0, while on the backbone of the old attraction is, as you mentioned almost unrecognizable from the old one.

  • GreatAndoski

    Just rode the new version today and have mixed feelings. The ride itself is very cool looking, but unfortunately I had a ride vehicle with dead onboard audio, so we had no idea what was happening. I imagine things make more sense when there’s dialogue to go with it, so that one’s unfortunate but not a big deal.

    I was rather upset, however, that I didn’t get to design a car at all, but just picked one off of a list. I mentioned this to the CM at the exit who said “oh, that’s because you took the Fastpass line.” The notion that using Fastpass means you DON’T get the “full” experience of the attraction is actually quite disappointing. The point of Fastpass is to skip the wait, not just to get it over with. Why not have the kiosks on the Fastpass side give you the choice between “Quick Select” and “Full Design” options? Besides, people who just want to get on the ride aren’t going to bother with the design kiosks at all.

    This is a new precedent, as Fastpass and Standby have never resulted in different experiences of the attraction itself. If the intent really IS to discourage Fastpass and incentivize the standby line, that needs to be made clear somehow. As it stands now, Fastpassers are just being given an unsatisfying experience with no sense or understanding of what they missed out on (unless they whine to the CM at the exit like I did).

    All that said, thanks for keeping us all in the loop Kevin!

  • Randman

    When I rode it on the preview day, the first thing I thought was “I wonder how Kevin Yee is going to rip this apart!” And come to find out, he loved it? There is no story in the ride. It’s just a dark ride with no purpose. Why are your driving through a neon forest? What’s the purpose of the sudden lane change (where the previous anti lock brake section was)? Why is there a truck you almost hit? Why is it so futuristic? Are we in the future? Are we in some type of test facility? Why all the neon? I was so disappointed in the ride, because they made it look flashy, with no explanation. At least Test Track 1.0 had a story. You understood why your car did everything it was doing. Now, you are just going on a ride. Disney rides have a story, a theme, not just a thrill. And Test Track 2.0 seems to be all about thrill, with no substance behind it. Of course, that’s just my opinion.

  • animatronic

    Nice Job, Kevin! Wow, this makes me so happy to hear such a glowing review for the new test track. I never felt like it lived up to the futuristic themes of Epcot. The ability to slow people down and get them to prefer the regular line to fastpass is brilliant. The best ride at WDW since Tower of Terror is quite a statement. Thanks so much for this report.

  • PecosBill

    Rode it last week, and I’m still on the fence about the redesign.

    I would gladly give up either version of Test Track for World of Motion.

    When I entered the renovated Test Track building it immediately brought back memories of classic EPCOT, and that 1980′s vision of a future world. Visually is was comforting and appealing. The ride inside was too slow, with little or nothing to look at or interact with. The outside speed track would have been much better if it was enclosed to continue the imagery of the dark-ride experience.

    And the attraction functioned very much like one from 1980′s EPCOT. There were several Interactive kiosk and exhibits, and like their 1980′s counterparts it was hit or miss whether or not they worked. Frustrating!

    The major downside to this attraction (besides the lack of a thrill ride experience inside the show building) is the lack of a story. The goal of a Disney attraction is to immerse you in and tell you a story. This is just a thrill ride for the sake of a thrill ride, it has some visual interest, but that’s it.

    By comparison at least TestTrack 1.0 had a story. It may not have been an interesting one, but it was a complete story that started in the in the queue, and carried through each element of the ride itself. At least then when you were breaking differently through two different hairpin turns, at least you knew why.

    Test Track 2.0 is an attempt to be a dark-ride/thrill-ride, however the ride system, vehicles, and show building simply do not allow it to be a very good thrill ride. Contract that with Rock ‘n’ Roller Coaster – you have a complete story that is carried from the queue to the pre-show, throughout the ride, and onto exit; and best of all it IS actually a thrill ride.

    I think this ride system is limited, especially when it comes to thrill rides. Look at the short lived Rocked Rods at Disneyland. Radiator Springs Racers works because there is a story, and that story allows for a limited thrill factor.