I figured I would set this up to get some ideas out there of what our dream Epic Mickey 2 would be. I do believe that a sequel will happen even if it might take a couple of years. Spector has said it was supposed to be a trilogy and the game really does open up that possibility. Here is what I do and do not want to see:
-More Beetleworx including the Hades and Jimminy Beetleworx. Also throw in new Beetleworx types others than tankers, hoppers, spinners, and whatever the other was called. And they need to continue the whole "Disney Masquerade" element.
-More Forgotten characters such as Bongo the Bear, Casey at Bat, Johnny Fedora, and The Giant from Mickey and the Beanstalk.
-Take things out of the Walt only realm and use more current forgotten characters like alot of the Disney Afternoon gang.
-New areas should include FrontiersCountry (featuring weird amalgam's Splash Mountain, BTMRR, Western River Expidition, Tom Sawyer's Island and the Country Bears), Doc Cot (A weird mechanical version of Epcot that will feature Spaceship Earth), Oswald Studios (Part of the Blot clean up was for Wasteland to make their own toons. This area would be based on the Disney Studios and parts of California Adventure), Phantasy Village (The part of the Wasteland that was destroyed with the hedge maze. Of course this would be Fantasy land based... but have the old facades of the 1950's Disneyland), The Beanstalk/Prison (This is another land that was destroyed in the blot spill. My theory is that the building atop was a prison for unruly toons such as the Big Bad Wolf) and the WasteLand Resort (Another area built after Epic Mickey. It would be a twacked out version of the classic Disneyland Resort with some of the other resorts thrown in. This would probably be the hub world).
-More Boss battles. Here is what I hope to see concerning bosses: The Meanstreet Electrical Machine (A boss built of old malfunctioning Electrical Parade floats melded together by The Mad Doctor... it would be complete with a twisted version of the theme), Dreamfinder (Figments forgotten owner has gone mad and lonely without his best and will end up being one of Doc's Generals at Doc Cot. He would ride a welded together mechanical version of Figment that is also a combination of his original vehicle and other old Epcot attractions), Country Bear Scorpion (Yes, from the concept art... but I believe is cleaned up a little bit it could possibly be acceptable and the character that makes Oswald and Mickey realize that not all Beetleworx are evil but existing AA's that have been reprogrammed by Mad Doc), and just more bosses in general.
-Playable Oswald through at least half of the game.
-A shout out to flight of the Navigator somewhere.
-I think it is okay to up the fear factor just a little bit. Junction Point now know what works and what doesn't as far as that is concern and hopefully will have a little more leeway with this sequel.
-The Blot or Blotlings because that story is done.
-Goofy, Donald, Daisy, Minnie or Pluto. AA or not, these characters don't belong in these games.
-Ostown... because I thought it was just an extension of Mean Street.
-2D side scroller levels. I don't think they work very well and were too hard.
-Any Disney Classic characters such as Pinnochio being featured as actual characters. Statues and pictures are fine.
-Re-treading of EM areas unless drastically changed.
-Re-treading of EM plot.
-Cutting out areas, characters, and "polishing" to reach a deadline. They should be allowed to build the game into being superior to the original and get the stuff they want in in.