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Old 08-28-2008, 07:09 PM   #121
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Re: Disneyland Project Tracker

Lots of rumors about the Gallery, but I don't think anyone knows yet for sure. I've heard rumors including an expanded area near the Opera House, in the Plaza Pavillion, somewhere in DCA, and I think a few other places, but I don't think a decision has been made.
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Old 08-28-2008, 09:54 PM   #122
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Re: Disneyland Project Tracker

I really think they should remove the mad hatter shop in the exit of the opera house and just turn that whole large room into the gallery. Its the perfect location with enough room for crowds when something big is presented. It is also near the exit of the park which allow people to pick merchandise on their way out without carrying it thru crowds on mainstreet.

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Old 08-28-2008, 10:09 PM   #123
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Re: Disneyland Project Tracker

I know that the innovention building has been discussed for an "E" ticket when the contracts expire but i also think they have a huge chunk of land that could be repurposed.

Consider this as an option.


what if they gutted out the HISTA building then extended it back towards the waiting area behind it. Also gut out the old kitchen facility for the old burger place that used to be behind the attraction. remove the space mountain fastpass machines and relocate them so that they are somewhere in the front of the area near the Space Mountain marquee.

so now we have the huge HISTA building, waiting area behind it, kitchen facility and fastpass machine area to turn into a showbuilding.


If that is not enough room then why not relocate Space mountains long entrance ramp again.

i think that would be enough space for an "E" ticket.



i think they could also come up with some creative ways of reconfiguring the northern area as well. maybe relocate the restrooms to where the starcade is (this would place them closer to the two big eateries in tomorrowland) then reroute space mountains exit a bit and take over that large section in the back as well for the attraction. i would have to see how space mountains showroom fits within this area though.


Just a thought, i know they have been looking at that area and seeing what could be done but i am sure they have to consider the way some of those older building were constructed and whether they could be retroffited
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Old 08-28-2008, 10:10 PM   #124
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Re: Disneyland Project Tracker

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I really think they hould remove the mad hatter shop in the exit of the opera house and just turn that whole large room into the gallery. Its the perfect location with enough room for crowds when something big is presented. It is also near the exit of the park which allow people to pick merchandise on their way out without carrying it thru crowds on mainstreet.
Yes, but is it anywhere near as big as the NOS location? Would they even be able to house more than one (small) exhibit in the Mad Hatter spot? Or is this room bigger than it seems?
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Old 08-28-2008, 10:17 PM   #125
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Re: Disneyland Project Tracker

That's an interesting idea Baloo, if it could work, that would be great. I would think it would require a lot of work, but it might be possible, and it would be nice because it would still leave the possibility for another attraction in the Innoventions area too.
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Old 08-28-2008, 10:19 PM   #126
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Re: Disneyland Project Tracker

that opera room is actually quite bigand enough space for a gallery. Its not only the old small mad hatter location but the whole exit lobby of the opera house.

Now to long ago they added a wall to make the mad hatter shop even bigger and left a corridor as an exit for the opera attraction.

Removing that wall and just letting people exit directly into the new gallery would improve sells and the room would be big enough to add proper exhibits without having the problem the old NOS location had.

The old NOS location had three issues.

1) it was away from most traffic and required people to climb stairs or find a CM to be escorted up an elevator

2) it was divided into several small rooms creating big bottlenecks when somekind of event took place.

3) it was next to one of the busisest locations of the whole park. It was a nightmare to get near the area in the evening and people had to mostly travel thru heavily congested adventureland to get to it.


more than once i purchased limited art and had to lug it out thru crowds hoping some stroller did not bang into it or wiat in line for the next train then travek full circle to drop me off at the entrance. Yes it was a nice little hidden location but not the best location
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Old 08-28-2008, 10:24 PM   #127
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Re: Disneyland Project Tracker

Uncle Bob i really think they need to take the consideration of tearing down the innoventions building seriously.

while they are at it i would just let the bulddozer tear down everything from the old skyway station down to the pizza port.

That whole area is such a waste of property and oculd eaisly be reconfigrued and rebuilt to add a new restuarant, large attraction and maybe even another smaller attraction. the innovention building itslef takes of more room than what its used for. the small offfice and storage areas could be included in any new building that is done and a new second floor showroom for a new peoplemover added.


TDA is always so afraid of tearing down old buildings if there is one thing they need to learn from TDO is to not be afraid of starting from scratch. clear the land and start fresh with an open canvas
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Old 08-28-2008, 10:38 PM   #128
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Re: Disneyland Project Tracker

Well the new building code requirements for structures are so stringent that it's going to become harder to salvage old buildings. Just like with the DLH they are going to find that it's more expensive to try to retrofit these buildings and it will be less expensive to just start over. I agree, all the buildings you talked about should probably go. A circle is a limiting shape, and especially when it's surrounded by straight lines it leaves a lot of little areas around it that do waste space. All that space could host a lot more like you suggest, and it would really help transform TL and give it a dramtically new feel.
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Old 08-28-2008, 10:41 PM   #129
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Re: Disneyland Project Tracker

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Uncle Bob i really think they need to take the consideration of tearing down the innoventions building seriously.
Why? they could use that building to make a WALL-E ride.
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Old 08-28-2008, 10:53 PM   #130
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Re: Disneyland Project Tracker

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Why? they could use that building to make a WALL-E ride.



Or they could just create a new theater show for the space, and use it as it was intended. Of course, I know this won't happen, but a guy can dream, can't he?
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Old 08-28-2008, 10:53 PM   #131
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Re: Disneyland Project Tracker

true but hen you again have the limitation of the size and shape of the building. Just think of how much room is wasted with the outer rings of the building that are used sparingly to load people in and let people out.
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Old 08-28-2008, 11:01 PM   #132
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Re: Disneyland Project Tracker

Could they remove that monstrosity that is the Autopia loading area? I like keeping the Autopia, but do they really need that large a space? So, I would reduce that footprint, giving better access to the TL DLRR station. You could push the station and track back a bit there as well and give it more of a bend.

Then remove Innoventions. I believe in Disney's motto of Disneyland never being completed, but instead always changing, though I do have a lot of nostalgia for that building (America Sings) and the Sky Way, plus the PM going through there. But anyhow, tear them out, tear out the eastern half of the SM complex. Is that where the Pizza Port is? Then you've got a HUGE chunk of land. Keep the Moonliner, integrate it into the new attractions and theming.
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Old 08-28-2008, 11:08 PM   #133
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Re: Disneyland Project Tracker

I agree, the removal of the old skyway building alone would help open up the area. If removing the innoventions building is not possible then there ar eother option.

first thing to do is to remove the fastpass machien area for autopia. use that space to put the small autopia vending cart. tear the cart down, tear the old skyway loading area down and open up the area.


and please remove the ugly large circular autopia structure.


and i know i will probably be hung by saying this, i would even say to tear down the grand canyon segment of the train. (leave the large dinosuar section since that is nowhere near tomrrowland) once the first segment of the grandcanyon is removed the backstage road could be pushed back to the farthest boundaries of the park and tomorrowland could be doubled in size allwoing for two large attractions and plenty of landscape and eating areas
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Old 08-29-2008, 12:37 AM   #134
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Re: Disneyland Project Tracker

Wow. I didn't think this would be that long... sorry. If I need to move this into it's own thread, please feel free to let me know. Since others were posting ideas, I thought I would, too.

EDIT: In fact, I did.
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Old 08-29-2008, 01:25 AM   #135
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Re: Disneyland Project Tracker

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Originally Posted by Baloo View Post
I really think they should remove the mad hatter shop in the exit of the opera house and just turn that whole large room into the gallery. Its the perfect location with enough room for crowds when something big is presented. It is also near the exit of the park which allow people to pick merchandise on their way out without carrying it thru crowds on mainstreet.

But at the same time, I'm really liking how the merchandise sales at the Disneyanna shop funnel people to get things signed through the Main Street Cinema. It works out great.

Having another store at the end of Main Street is redundant don't you think?


I guess I'm just stubborn and nothing will be as great as the NOS location was.
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