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  1. #16

    • revolutionary waltz
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    Join Date
    May 2007
    Location
    Walnut, California
    Posts
    359

    Re: How's Indy doing?

    Quote Originally Posted by themarquisde View Post
    I'm not sure if this has been covered before, and it might just be that I ride this attraction so often, but I'm pretty sure that it has been slowed down drastically. (The place I notice it most is the Gates of Doom room, the first place we see an Indy AA.) Can anyone confirm that?
    It didn't seem that way to me the past few times I've ridden it. : S

  2. #17

    • Nill
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    Join Date
    Nov 2007
    Location
    SoCal
    Posts
    580

    Re: How's Indy doing?

    Quote Originally Posted by TwilitWings View Post
    It didn't seem that way to me the past few times I've ridden it. : S
    Didn't get to ride it tonight because it was down, and there was no intent to get it up and running at 11:45pm. I don't blame 'em.

    The spike room does work, I've done it every time I've ridden it in the past several months.

    The 'stalling' problem was because the station was moving slowly. The most likely explanation is that they were only running the north side of the station, drastically slowing down operation. The CM's also dont want to have to un-buckle and buckle the seatbelts on the empty EMVs It makes sense though to run only one side for a "private" event.

    To my knowledge, no velocity changes have been made. The ones which are programmed would be going across the bridge. If it was slowed down, they would have to make the dispatch interval longer so the EMVs cannot see each other in the Tunnel of Torment.

    I have noticed that the actual doors in the Chamber of Destiny are not operating. For the past several visits they have been stuck open. The room however is rotating correctly. Other than that, Indy seems fine.

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