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| | #1 |
| Super Join Date: Mar 2009 Location: Sydney, Australia
Posts: 124
![]() | Game-design lessons from Disneyland (merged threads) This Boing Boing article is very interesting. Scott Rogers, who works for video game company THQ, gave a presentation at the Game Developers' Conference about how he learnt how to design great levels in video games based on lessons he learnt entirely at Disneyland. Game-design lessons from Disneyland - Boing Boing Especially, click on the links down the bottom for the notes and the slides... it a cool insight into how you can really appreciate what Walt did at Disneyland and a study of how the place works and runs. |
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| | #2 |
| Minion ![]() ![]() ![]() Join Date: Jan 2008 Location: Los Angeles
Posts: 3,081
![]() | Re: Game-design lessons from Disneyland That was very interesting. Thanks for posting. |
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| | #3 |
| Member Join Date: Feb 2009
Posts: 201
![]() | Re: Game-design lessons from Disneyland sounds very interesting.. nice share!
__________________ thanE ![]() |
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| | #4 |
| Super Join Date: Mar 2009 Location: Sydney, Australia
Posts: 124
![]() | Re: Game-design lessons from Disneyland No problem! It really shows how much thought is put in to make the places more fun... although reading this sort of stuff makes your more conscious of what is going on around you, I still think it's fun to read. |
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| | #5 |
| Member of Team Dai Gurren Join Date: Feb 2005 Location: In the Gurren Lagann
Posts: 666
![]() | Disneyland and Video Game Level Design mr boss' design lair: Everything I Learned About Game Design I Learned From Disneyland GDC09: Disneyland's 'The Haunted Mansion' is a first-person shooter http://craphound.com/disneylandleveldesign.txt There was a neat Game Development Conference '09 presentation on how Scott Rogers, the game designer for God of War and other games took inspiration from Disneyland for his work. Pretty neat read.
__________________ "Dreamfinder is gone! He's no longer here! But in my heart and on my back, he continues to live on as a part of me! If you're going to dream, dream big! No matter what's in my way, I won't stop and when I break through, it means I've won! Just who the hell do you think I am! I'm Figment, I'm not my father Dreamfinder. I'm me! The Figment of Imagination!" ![]() |
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| | #6 |
| Super Join Date: Mar 2009 Location: Sydney, Australia
Posts: 124
![]() | Re: Game-design lessons from Disneyland (merged threads) Thanks for adding those extra links... was waiting for the full slides to come up! |
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