So im sorry if it seems that people are populating these boards with their ideas for PP, but its a hot topic i guess. Heres my idea.
You take the maliboomer remove and place the new carousel here. Since its king tritons maybe throw a moat around it connect that to the lagoon a few bridges here and there and you have a new themed area.
As for where the carousel was that becomes the new entrance for screamin'. the old entrance is razed leveled and becomes the exit shop. The new entrance is now indoors and that whole area becomes a building very nice and victorian to match. Now the backstory for screamin'
The rides new story is this as you enter the new que building there are photos that resemble the type you see of the loch ness all black and white and sketchy. There are tons of news articles and they all relate to the Paradise Pier Monster. A monster said to be hidden in the lagoon and is waiting to attack the guests (however he is not water bound he is like the creature from the black lagoon). You then walk through line and read the articles learn the backstory and see types of traps and testimonies from people who tried to catch the monster. You then meet a stop like at ToT where the fastpass catchces up. People are then pooled like ToT into a big room which has little light and more themeing. You are entered to the middle where a man walks in front and a light shines on him. He says welcome and congratulations you will be the first to witness the Pier Monster. He states he caught the monster and has brought him here before you to show his proof. All of a sudden the lights go out and there is a loud noise of a monster the lights then flash on and you see nothing left but the glasses from the man lying on the ground. Soon another man enters the assistant in the catch and says i appologize we are having problems with the monster just sit tight. He leaves and comes back stating that the monster has broken lose and is heading right towards us hurry out and you see a huge AA come in from stage left (can be on a moveable stage) and starts roaring with arms waiving and you are quickly escorted to the loading area the door to the original room closes. The assistant is heard on an overhead stating that the only way out of the building is throw the new transport devices that they used to catch the monster you must quickly board and they will take you to safety...then more noises and panic arise and the man says hurry he is coming. You follow the line to a boarding area that is all enclosed you board your safety car and they head to the famous bank left turn however all of this is enclosed still and very dark with little light.
You then come up to the launch area. You hear the man saying im going to shot you out towards the exit hold on tight then the lights go dim and you hear a scream but a countdown is initated. The lights flicker right before three and come on and a large AA monster is staring right at you on the launch area. He makes loud noises right as you are launched into the opeining at the end and into safety. Ride the ride and you come back to a seperate unload zone right after the last excelerated turn and you unload follow an underground path that takes you straight to the shop and the original entrance for screamin.
The End.




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