This is a competition for Disneyland die-hard fans who dream of being Imagineers and would love to express their Disneyland Resort Imagineering ideas, and show their ability to follow prompts and express their creativity and imagination. To take part in the competition, you must follow the given prompt to express your idea and Imagineering abilities. This can be done in any way possible. You may post a description of your idea, a picture, or anything else to express your idea. You may do as much or as little as you want to tell your idea to fellow MiceChatters. You may do this individually, or you may get into a group of people. (This is helpful if you want to do a lot. For example, one person writes the description, one creates concept art, etc.) Once the deadline is over, I will create another thread with a poll, which will also have a deadline. Once the deadline is reached, the person with the most votes will win the round. The winner(s) will be in charge of the next round, and must create the prompt and threads.
1. Have fun!
2. If you work in a group, make sure to post every group member's name and give them credit for what they did
3. You may only enter one idea per round
4. If you want to use images that aren't your or someone in your groups drawing, for concept art, etc., you are restricted to only using characters or background images from one of the Disneyland Resort parks.
5. If you use someone else's image, it must be a photograph, unless it is one of Disney's pictures of the characters. You must also cite all of your images, even if they are yours or someone in your groups.
Prompt: Create an attraction for Toontown.
Deadline: October 18, Midnight
(A.K.A. October 19, 12 AM)
Mickey and the Beanstalk:
QUEUE; the attraction really begins in the queue itself where we see the forlorn cow belonging to Mickey, Goofy and Donald. Our line goes around their dilapadated home where if we peak inside the windows we catch a glimpse of them sitting around the dinnerless table.
RIDE VEHICLES; the vehicles are suspended from an overheaad track similar to Peter Pan except in this case there are 3 rows of seats with a total capacity of 10 guests. The vehicles are mostly green with brown trim and look vaguely like a giant bean sprout.
SCENE 1; in the first scene our ride seemingly goes up and up and up as the ground appears to get further and further away until we pass thru the clouds themselves.
SCENE 2; approaching the Giant Castle in the distance we witness Mickey and friends get attacked by huge dragonflies.
SCENE 3; The tiny visitors from Happy Valley make themselves at home and feast on the Giants dinner table.
SCENE 4; With the harp playing a lullaby Willie is drifting off to sleep and Mickey and gang are making their escape...just as our vehicles pass in front of the giants face his eyes shoot open!
SCENE 5; Rapidly our ride vehicles decend the beanstalk in a full out race to the bottom.
GIFT SHOP: The gift shop will have one distict feature, a roof that periodically gets lifted up as everyones favorite Giant, Willie peaks inside
Left click on pic to enlarge-
THE GREAT TOONTOWN BANK HEIST
This ride combines the overall “look and feel” of Roger Rabbit’s Car Toon Spin with the motion simulation of the Indiana Jones Adventure and the shooting-arcade interactivity of Buzz Lightyear Astro Blasters to create a dark ride adventure that is both fun and funny for the whole cartoon-lovin’ family.
The nefarious Beagle Boys have escaped from jail and robbed the First National Bank of Toontown! Every available police officer is on the case, but the wicked Beagles have gone to ground in the seedy Back Alleys of Toontown, where everyone is a crook. It’s up to the guests, armed with comical “stun guns,” to clean the place up and catch the Beagle Boys before they get away with all of the town’s money!
The entrance to the ride is located in the Downtown area of Toontown, where all the “official” buildings are such as the bank and City Hall. A section of the employee access road immediately behind the facades has been re-routed to dip underground, and the queue for the ride built over it, leading around the back of Toontown to the show building, which is built in the space formerly occupied by Gadget’s Go-Coaster and the Chip & Dale Treehouse. The exterior of the building is decorated to look like a new apartment complex called Rubber Arms. (For added laughs, an array of “door buzzers” has been added to the visible portion of the building for guests to push in order to hear what the residents have to say!)
The queue takes the guests through sets designed to look like the Toontown Central Post Office, First National Bank, and finally the Police Station.
The Post Office walls are bedecked with portraits of the Beagle Boys and other wanted criminals, with posted rewards (in “simoleons”) corresponding to the points they will be worth as targets on the ride later on. They all look like extremely stereotypical cartoon lowlifes, with eyepatches, snarling expressions, heart-shaped tattoos that say “MOM”, that sort of thing. TV sets in the corners, such as might be installed to keep people entertained while waiting for an available postal clerk, display a continuous loop of animated “news story” about the recent bank robbery and other crimes.
In the Bank, the giant safe door swings forlornly back and forth, its hinges creaking, so that everyone can see it has been cleaned out. Nearby is the office of the bank’s president, Scrooge McDuck. His door is closed and his window shade is drawn, but his silhouette (a digital projection effect) can be seen against the shade and his voice can be heard as he shouts over the phone at the Chief of Police. The Chief apologizes that most of the city’s cops are currently attending the annual Policeman’s Ball, but he’ll assign every remaining officer to the case and recruit some emergency volunteers to make up the difference.
The Police Station is the most elaborate portion of the queue. Simple moving figures of desk cops can be seen at their workstations, while an audio-animatronic Chief of Police (an original character who looks like a bulldog), standing in front of a city map, explains how to recognize criminals and how to operate the “stun guns” in order to catch them. He also encourages guests to tag anything that looks like it might be stolen goods (i.e. is marked with a target), so the police can pick it up as evidence later. And he lets guests know that he will keep in touch with them via radio during their foray. All this information is repeated in sign form in case the noise level prevents guests from hearing the Chief or they just aren't paying attention to the audio.
The Ride Itself
The ride vehicles seat four apiece and resemble cartoonish black-and-white police cars. Each one is equipped with four of the aforementioned “stun guns”—laser emitters of the same type as those used on BLAB, but the casing is molded to resemble a boxing glove on a retracted spring, with the laser in the “knuckles.” Pulling the trigger causes the glove to pop out slightly as the laser flashes. Each vehicle is also equipped with motion-simulation technology similar to that of the Indiana Jones Adventure, though the motion is much gentler—this is a challenging arcade-style ride, not a thrill ride.
As the vehicle sets out, the Chief of Police comes over the “radio” speakers, reminding the guests to watch out for more than just the Beagle Boys. The first portion of the ride is called Larceny Lane, and is populated by a few small-time crooks worth only a small amount of points. This gives guests a chance to get used to the “stun guns” while there’s not much at stake yet.
Then the car makes a sharp turn (the motion-sim platform tilts slightly) into Lower Beagleville, and riders get their first encounter with the Beagle Boys! A whole clan of them! “Careful!” says the Chief. “They’ve got dum-dums!” Sure enough, the Beagles are holding silly-looking guns and firing “dum-dum bullets” at the guests, as evidenced by puffs of air and little flicks of light coming at them from both sides. Extra points can be scored by shooting the guns so that the Beagles drop them. As the car progresses through the set, more Beagles pop up in the windows of the run-down buildings, out of manholes, etc. At the end of the scene, a trio of Beagles in prison stripes—the escaped bank robbers—can be seen loading sacks of money into the back of a van. Lucky guests can shoot a hidden target on the sacks for lots of bonus points. “That was them! Don’t let them get away!” the Chief bellows.
The car turns again, into a narrow street. There are no crooks here at first, but there are valuable things they have stolen—TV sets, heaps of jewelry, rare paintings—all with targets to shoot. Halfway through this section, there is a screech of tires and the Beagles’ van pulls out from a side alley in front of the ride vehicle and drives ahead of it for several seconds, exposing a high-value target. At the end of the scene, the Beagles swerve off again and the riders lose sight of them.
Now the car enters Shady Acres, the really rough part of town, and the guests can tell because the vehicle starts to bump and jolt like it’s running over potholes (more motion-sim). All of the hoodlums living in the Back Alleys are alerted to their presence now, and there’s no end of thieves and ruffians to take aim at. Attentive guests will recognize them from their Post Office mugshots. The track winds around and the car tilts, all the extra movement making it that much more of a challenge to get in a clean hit and score points, but to make up for it, all the targets here are high-scoring. All the while, the Chief is shouting “helpful” advice such as “Look out!” or “Get ’em!”
Now comes the climax: a final showdown with the Beagle Boys! The track here makes a wide turn around a central area in which the Beagles’ van, covered on all sides with targets, is doing donuts, offering every side to the guests in turn. Just before the guests’ car leaves the scene, headlights flash and more cop cars pull up to the van, surrounding the Beagles. One set of “headlights” on each side of the track is actually a camera flash, photographing the guests.
For the denouement scene, no points are scored and the motion-sim comes to an end. The guests find themselves cruising alongside the First National Bank as the Chief congratulates them over the radio and an audio-animatronic Scrooge thanks them for their help and promises to cut them a check in the morning for a number of simoleons equal to their final score. As they leave the scene and return to the boarding area, he can be heard to mutter, “Of course, simoleons aren’t legal tender outside Toontown!”
The exit queue passes back through a hallway of the Police Station. A door to the break room is open, leaving visible a box of donuts on the table and a TV set showing the same animated news program seen in the Post Office, only now the anchors are announcing that the Beagle Boys and several other notorious Toontown criminals have been arrested. Just before the exit, which debouches near Donald’s Boat, there is a bank of computer terminals that guests can use to bring up their photos and e-mail them to themselves, as on BLAB. They can also get a printed card with an alphanumeric code on it, and use this code at the Disneyland Photo Center to order a print of their photo, or of the promised check from Scrooge.
By Bob Weaver:
I see Mary Poppins as a show with live performers, rather than a ride-through attraction. A new theater will be built in the general area of Videopolis. The exterior of the theater would look like the white house seen in the movie.
The entry and waiting area will have sidewalk artists as in the movie, but with the sophisticated chalk artists now in practice around the world that produce startlingly realistic scenes that appear three-dimensional.
The rest of the waiting area will be landscaped with plenty of shade trees and benches, and guests will be allowed to purchase a handful of bird seed for two pennies, then scatter the seed in a special feeding area.
The interior of the building would be nominally designed as the interior of the house, but the stage will be changeable to fit various scenes, such as "Chim Chim Cheree" danced on the rooftops of London. Mirrors will be used to simulate the tea party on the ceiling scene.
There will be 400 seats in the theater, in 20 rows of 20, with an aisle in the middle. The seats will be divided into 8 sections with color-coded seats, for the purpose of audience participation.
Live actors will appear in all singing roles, with live microphones - no lip syncing. The accompanying music will be pre-recorded, but the sound system will be state of the art.
The entrance of Mary Poppins will be of course by umbrella, and the show will be an abridged version of the movie with six songs. Supertitles will be shown above the stage and the audience will be encouraged to sing along with every song. Songs included will be:
"Supercalifragilisticexpialidocious" - this will be done as an audience participation song, dividing the audience into 8 sections, each one singing a brief syllable or phrase, i.e., "Super" "cali" "fragi" "listic" "expi" "ali" "do" and "cious." The rest of the lyrics are sung by all audience members. The song will start slow but each chorus will get faster than the previous one.
"Feed the Birds"
"Let's Go Fly a Kite" - kites used by the actors will fly above the audience
"A Spoonful of Sugar"
"Chim Chim Cheree" - show-stopping song and choreographed dance number with chimney sweeps
In the final scene, a repise of "Supercalifragilisticexpialidocious," Mary opens her umbrella and flies over the audience before making her exit. The theater will have to be designed and built specifically with this purpose in mind. The actress playing Mary will of course have to be willing to perform the stunt.
When the show has concluded, the audience exits through doors on the right and walks through a gift shop. The gift shop of course sells umbrellas, chimney sweepers, and sidewalk chalk. The gift shop exits into Mickey's Toontown.
The show will last 45 minutes and will start every 90 minutes, with a total of 8 shows per day. Guests can buy reserved seat tickets to any show that day. The price for a reserved seat ticket is $5 per person, no matter what age. Even a baby in a stroller requires a $5 charge if they want a reserved ticket. There is no queue for reserved seat ticket holders, just the waiting area described before.
Guests who wish to see the show on a standby basis do not have to purchase a ticket, they can see the show for free, but they have to wait in a queue. Each performance starts with 400 available seats, but as tickets sell for them, the number of available standby seats is reduced. A lighted screen near the standby queue displays the number of available standby seats, and is updated continuously as tickets sell. The queue has numbers on the ground, and if everyone in the queue is standing properly on a number, then guests will be able to know if they will be allowed in as standby guests for the next show. Standby guests will have to take the seats they are directed to by cast members. The standby queue will be for the next performance only, in other words guests cannot stand there and wait for another show beyond the next performance.
Julie Andrews and Dick Van Dyke will be special guests at the grand opening of this attraction, and will even perform one benefit performance of the show themselves, though the vocal parts will be specially arranged for them to suit their current needs. Julie Andrews will not be required to perform the flying stunts and a body double will be available for those. Tickets to the benefit performance will be $500 per person, sold in advance, and the $200,000 net proceeds will be divided evenly between Julie Andrews' next facelift choice of charity and Dick Van Dyke's drinking habits choice of charity.
Since the theater is designed with a London theme, and with the ability to make an actor "fly" inside the theater, the same facility could be used for a live Peter Pan show, using songs from the 1953 animated film.
By Bob Weaver
A trackless ride that lets you explore the animation process!
Ever wonder how cartoons are made? Well, wonder no more! For the first time ever, The Toontown Production Company will be letting guests tour their facilities! And your tour guide for today is...Goofy?! Uh oh...
Queue & Loading Area
The queue/loading area is themed to look like a soundstage, but a cartoony one. It's filled with various items from famous Disney cartoons, like Mickey's sorcerer cap from The Sorcerer's Apprentice and his airplane from Plane Crazy. After guests board their vehicles (which are shaped like paint cans) they'll hear Goofy's voice telling them that he'll be with them in just a moment- he needs to ____ first (fill in the blank with one of 50 prerecorded tasks, such as wash the boss' car or change a lightbulb). After that, you hear the "Goofy scream," and Mickey's voice comes on to tell you that Goofy will be fine, and then proceeds to spiel the safety instructions.
This is the first scene.
The room is completely white when you first enter, except for Goofy at the end of the hallway. He's holding a microphone that carries his voice to your car. He explains to you that they're currently building the set for a new Cops and Robbers-type cartoon. A multitude of hands holding pencils then descend from the ceiling and begin drawing lines in thin air. Slowly but surely, the street comes together, with Goofy spieling bits of trivia about the studio's "history". He gets bored, and leans against something that's being drawn. He soon realizes that he's leaning on a newly-drawn train, and as it's whistle blows, he starts running down the track with the train after him. You then pass underneath the train tracks and into the next scene.
(The blank room would be a lighting trick, and the lines on thin air would be clever projections on 3D surfaces. Goofy and the train would simply just be projections on a flat surface.
In the next scene, several fire hoses suspended from the ceiling are spraying paint willy-nilly all over some blank sets.
Goofy, sounding a bit frazzled from the last room, pops up in front of one of the buildings. He tries to continue his tour spiel, but the hoses quickly turn toward him and start bombarding him with paint. After painting different patterns on him (such as polka dots and zebra stripes), the hoses blast him into the next scene, and you follow along.
(Once again, effects are done with projections and light tricks.)
The Music Room
The lights slowly grow darker and darker. You hear Goofy say that he's having a hard seeing, and then hear a loud crash.
After a few moments of stillness, horns then blare at your ride vehicle. Jazz music starts playing, and your ride vehicle bounces, spins, and zooms along the track to the music. Instruments and music notes are flying about. Colored strobe lights (that strobe very, very slowly) light up the scene in a surrel scene, with Goofy remarking "Garwsh, look at all the pretty lights!" He then explain that this is where the music for cartoons is made.
(Floating instruments and music notes done in a similar fasion to the Seance Circle.)
You slowly enter the light once again, and find yourself in a room filled with moving inanimate objects. Toy airplanes zoom around, balls bounce, a Jack-in-the-Box pops up as you pass it, a piano tied to the ceiling above the track sways back and forth, and a cactus dances, just to name a few of the room's many objects. You see Goofy standing on a crate, saying that all of the props from every Disney cartoon ever made came from this room. Nobody knows who makes them, but they were all found here. He then points out that the piano hanging from the ceiling isn't tied very securely, and as you pass under it it falls a few feet. "Huh, I guess I was wrong," he says passively.
(Goofy's an AA this time. For the sake of consistency, the animated Goofys in the previous scenes would be styled to look like the AAs.)
The sets that were being build earlier are now completely finished. As you start to travel down the street, Goofy pops up from a manhole in the middle of the road and remarks that something's missing. Sirens, alarms, and gunshots are suddenly heard. Air blasts make it seem like bullets are rushing past you, and guns seem to hover in midair while bags of money run off by themselves. Special surroundsound technology makes it feel like there are invisible people running, yellowing blowing whistles, etc. around you.
"Whoops, I forgot to tell the actors that it was time to start! Hmm. Maybe nobody will notice. WHOAA!"
Up until the "whoa," Goofy will have been looking around absentmindedly as your ride vehicle grew closer and closer to him. He ducks out the way just in time.
"Phew, that was a close one!"
Pounding noises are heard from the manhole.
"Now, uh, how do I get out of here?"
(Once again, Goofy's an AA.)
You unload in a location similar to the load station, but in a different area. Goofy's thanks you for taking the tour, and hopes that you take it again soon. "Now will someone please let me outta here?!"