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  1. #76

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    Re: Elevated Peoplemover System from the Pond/Rail Station to Disneyland

    I do like the idea of P.R.T. for hotel guests, especially if Disney starts adding more resorts. And, that scenario could argue in favor of the C.H.S.R. station being a mile away from Disneyland, even though I don't particularly like the site next to the 5. There doesn't seem to be much potential for walkability there without some fancy planning.

  2. #77

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    Re: Elevated Peoplemover System from the Pond/Rail Station to Disneyland

    I wonder if we'll ever see the 5 freeway capped. At the very least, a Ponte Vechio-style bridge with retail frontages lining the overpasses over the 5 would help Anaheim improve interconnectedness for pedestrians.

  3. #78

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    Re: Elevated Peoplemover System from the Pond/Rail Station to Disneyland

    Excellent!
    Quote Originally Posted by Bruce Bergman View Post
    Ahh, but PRT on a fixed guideway CAN make sense between two high-traffic points, because they have the capability to mix in the larger 15 - 25 passenger 'minibus' vehicles in with the 4 to 6 passenger ones on a common guideway system. That allows them to move mass or small quantities of people with equal ease.

    And if there's enough traffic to fill up multiple 25 or 6 passenger cars to the same high-traffic destination, the computer makes them all hitch up into an impromptu train of two to five vehicles as they leave the station. That takes up only One traffic control slot along that section of guideway, and one set of switching changes, and only one safety following gap between vehicles instead of the six needed if they all routed individually. You can move a LOT of traffic volume over the guideway like that.

    You have a separate station line for loading HCA people into the special HCA equipped vehicles, and for the small groups of people with luggage on carts headed for the resort hotels along the route. And when they are in and secured, if they are headed for the Esplanande station their little 6-passenger car hitches onto the back of the larger train above for the trip.

    Later on, you can place switches and branch out, run loops out and back along all the major streets to have a station within a block of all the Resort District hotels and motels. Even over to Knotts and those area hotels eventually. If they make their design choices carefully, it could be expanded out ad infinitum, and the PRT cars come off an assembly line every 60 or 90 seconds just like an automobile.

    --<< Bruce >>--

  4. #79

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    Re: Elevated Peoplemover System from the Pond/Rail Station to Disneyland

    If they build individual pods to get you back to your car or train, does this mean a prototype PM in TL would be anachronistic, since guests just arrived on something in the present day that actually moved them from A to B?

  5. #80

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    Re: Elevated Peoplemover System from the Pond/Rail Station to Disneyland

    Quote Originally Posted by CaliforniaAdventurer View Post
    If they build individual pods to get you back to your car or train, does this mean a prototype PM in TL would be anachronistic, since guests just arrived on something in the present day that actually moved them from A to B?
    Well, they took the 'prototype' Monorail that just made a loop around Tommorrowland and back to the one station, and turned it into a real transit system to the DL Hotel and back, so there is a precedent...

    The Rocket Rods could be considered the 'Prototype PRT System', and the next generation would provide real transportation to the other parks and the other system stations.

    A party that already has their tickets or passes for everyone could board at any of the Hotel or Parking Lot stations, and their passes or tickets would validate transit straight to the in-park stations. And if they want to park-hop, a PRT link between the parks would make it fast and easy.

    If they don't all have tickets, they would only be allowed to go to a 'public station' like in front of their hotel or the Disneyland Esplanade to visit the ticket booths, then go in the front gate the usual way.

    Disneyland or DCA day guests that don't have park-hopper privileges would be allowed to take a loop of the park and come back to the same station - probably 'system capacity permitting', you wait till there's a vehicle available if it's busy.

    --<< Bruce >>--
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  6. #81

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    Re: Elevated Peoplemover System from the Pond/Rail Station to Disneyland

    I like your thinking but I realisticly see them implementing a public area to public area system. Not going into the parks themselves. I don't think the system will be a little world where everywhere you want to go is connected to the pod system.

    I see a Point A to Point B system, at least at first.

  7. #82

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    Re: Elevated Peoplemover System from the Pond/Rail Station to Disneyland

    ^Thanks for the link on this thread and I think the CHSR link.
    PRT could work well in and around the resort area and city area of anaheim.


    Timekeeper

  8. #83

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    Re: Elevated Peoplemover System from the Pond/Rail Station to Disneyland

    A to B meaning ARTIC to Harbor Blvd. See the maps on the Anaheim site? It'll go down to the Anaheim Convention Center and Park 3.

  9. #84

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    Re: Elevated Peoplemover System from the Pond/Rail Station to Disneyland

    http://www.anaheimfixedguideway.com/...0B_RD_crop.pdf

    I think this is the route they settled on.

  10. #85

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    Re: Elevated Peoplemover System from the Pond/Rail Station to Disneyland

    Quote Originally Posted by CaliforniaAdventurer View Post
    A to B meaning ARTIC to Harbor Blvd. See the maps on the Anaheim site? It'll go down to the Anaheim Convention Center and Park 3.
    I assumed this was the general usage of A and B.

    So, Convention Center is C?
    Downtown Disney is D?
    Edison Field is E?
    Mickey and Friends is F?
    "Here You Leave the World of California Today and Enter the World of, um, er, California Today."

  11. #86

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    Re: Elevated Peoplemover System from the Pond/Rail Station to Disneyland

    It will go from Park 3 to ARTIC with stops along the way.

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