At first, my initial thought was, "3D for Star Tours, how cool!" Then I actually started to think about it... how in the world would that actually make sense? Aren't riders supposed to be in a sealed spaceship? Don't our bodies implode when exposed to space? How can things be "popping out" at me when there is a window shield in the way?
Then I started to get angry, wondering how this went over the imagineers' heads. The thought of it is so very simple. Sure, it seems cool because it's freakin' Star Wars but on a practicality scale, it just isn't realistic. Not saying that Disneyland should be all about realism, but this is talking about space travel here. Are we all supposed to wear oxygen tanks too that don't expose us to the space air?
My point being is, the 3D on 2.0 is a beyond flawed idea and doesn't work. We can argue that it'll give depth to the scenery, which will certainly be amazing to look at but knowing this is Disney, Star Wars and a thrill ride, stuff will be flying towards the audience. I'm hoping they somehow rethink some of these ideas and maybe put a "shield" onto the 3D effects and maybe every time something "hits" the screen, it bounces off because if things are coming through, then that means either, we're going to be sucked out into space or there wasn't a window there to begin with. And neither are ideal.