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  1. #7141

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    Re: The Long-Forgotten Haunted Mansion Effect Thread 7: Further Realms of Fright

    HBG2, Yensid - you discount the power of modern electronics. If both versions have all the motions powered with servo-motors synchronized to the same motion track, they'll move identically down to the millimeter. Done right, you could run with each half on 50% and superimposed, and the motions would match. And Schroedinger's Cat will have kittens.

    And before someone says it: Yes, you'd have to reverse the signals for the one that is mirror imaged.

    The important thing is figuring out a way to get Hattie out of Purgatory and back into the ride.

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  2. #7142

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    Re: The Long-Forgotten Haunted Mansion Effect Thread 7: Further Realms of Fright

    Oh, I'm certain you COULD have them match perfectly, I was just imagining the effect if they didn't. Perhaps Hattie's rapid fire switcheroo makes him an undesirable subject for such an effect. A slow cross-fade could produce an intersting ghostly visual. I'm curious. May have to do some experimentation . . .
    Last edited by yensidtlaw1969; 06-29-2013 at 10:17 PM.
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  3. #7143

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    Re: The Long-Forgotten Haunted Mansion Effect Thread 7: Further Realms of Fright

    Exactly, the whole point with the two AA's in the pit is that there is no close cross-fade, just an absolute, total flash from one to the other with each heartbeat, like turning on and off a light.

    Even if you got the hand motions, etc., perfectly synchronized, you'd still have problems with any small flutters and movements of clothing that refuse to match perfectly.
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  4. #7144

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    Re: The Long-Forgotten Haunted Mansion Effect Thread 7: Further Realms of Fright

    Quote Originally Posted by HBG2 View Post
    Exactly, the whole point with the two AA's in the pit is that there is no close cross-fade, just an absolute, total flash from one to the other with each heartbeat, like turning on and off a light.

    Even if you got the hand motions, etc., perfectly synchronized, you'd still have problems with any small flutters and movements of clothing that refuse to match perfectly.
    I think the easiest solution is to remove the second body all together and just have a black stand that has the heads alone. Since the figure would be equal distance, the final result would look like it were matched up perfectly.

  5. #7145

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    Re: The Long-Forgotten Haunted Mansion Effect Thread 7: Further Realms of Fright

    Quote Originally Posted by GRD999 View Post
    I think the easiest solution is to remove the second body all together and just have a black stand that has the heads alone. Since the figure would be equal distance, the final result would look like it were matched up perfectly.
    Even better would be to have the body as a full AA figure on stage, but with neither head. Then use your suggestion to swap the heads. No need to worry about synching motion of two figures. Use a physical body and Pepper's Ghost heads.

  6. #7146

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    Re: The Long-Forgotten Haunted Mansion Effect Thread 7: Further Realms of Fright

    Quote Originally Posted by CDW View Post
    The can starts with some part of it pushing down the stop switch, keeping the switch open and preventing power from reaching the motor. To start, you activate the trigger relay and supply power to the motor, so the can starts turning. The trigger relay then shuts off after a second or so. However, since the can was moving during that time, it has released the stop switch, so power is now flowing through that path and the motor keeps running. The projector makes its sweep across the window. Then, at some point past the window, once it's turned 360 degrees, the part of the can that sticks out catches the stop switch, cutting off power, and the whole system waits for the next input from the trigger relay.
    Long time Long-Forgotten follower here, but I think I have the perfect solution to this problem. There is a little contraption called the Useless Box that does EXACTLY what you describe. https://www.youtube.com/watch?v=Z86V_ICUCD4 Just rearrange the parts and add in a light, and you got a travelling light. I have a feeling that this was very similar to what was actually used in the attraction. There are no microprocessors to deal with, and its simple and cheap to make. Just thought someone might find this interesting

  7. #7147

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    Re: The Long-Forgotten Haunted Mansion Effect Thread 7: Further Realms of Fright

    Thanks for the explanation and details CDW. Prior to reading this, I thought the haunted mansion's traveling light effect might be accomplished with an Axworthy Ghost set up, with the "ghost" being a light source. Like a ski lift. That's what I meant by pulleys. For example (not my video):



    If the facade / interior of the HM had no obstructions--unlike with a regular house (e.g. walls separating rooms and windows)--I could see using the Axworthy method. But this would be an all-or-nothing thing, e.g. if the one traveling light source went out, the whole effect would cease to work.

    The neat thing about an Axworthy Ghost is that it could travel through an entire building if wired properly. But the timing would be off if installing it in a regular house. I'd want it to go straight across all upper floor windows vs. wiring it to go outside one room and into the next room. Not very simple then, at least as far as set-up effort goes.

    Quote Originally Posted by CDW View Post
    HBG2 can yell at me if I'm wrong, but I don't believe there was anything in there about how exactly the "traveling" happens. The only thing he said on the matter suggests multiple lights: "By the early 90's only one window light was still working".



    I mean the coffee can. No need for a video projector where a recyclable will do .



    I think it depends on what you mean by "easy". Based on the schematic HBG2 posted, it looks like the original worked by splitting the power to the rotation motor into two separate paths, one through a trigger relay, operated by the controller, and one through a stop switch, tripped by the can making a full rotation. The can starts with some part of it pushing down the stop switch, keeping the switch open and preventing power from reaching the motor. To start, you activate the trigger relay and supply power to the motor, so the can starts turning. The trigger relay then shuts off after a second or so. However, since the can was moving during that time, it has released the stop switch, so power is now flowing through that path and the motor keeps running. The projector makes its sweep across the window. Then, at some point past the window, once it's turned 360 degrees, the part of the can that sticks out catches the stop switch, cutting off power, and the whole system waits for the next input from the trigger relay. The controller could be as low-tech as a wheel with an arm on it that rides over a series of switches, activating the trigger relays of each window's projector in turn, or as high-tech as a microcontroller that sends power to the trigger relays on a timetable based on software. Which of those options is easier depends on your perspective, I guess.

    You might be able to accomplish the same task with AC synchronous motors (like in old wired clocks) rotating each can, but it would be very fiddly to get the speed and timing right, and you'd be limited in how many windows you could do before the first can rotated back around and started putting its light through the window again. You could also use cheap video projectors, but you'd have to synchronize the playback; you might get away with just starting a looping video of the light going past on the first projector, then waiting a certain period, then starting the next, and so on, but that'll be fiddly to get right as well, and it might get pretty expensive depending on how many windows you're trying to do. Good luck!

  8. #7148

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    Re: The Long-Forgotten Haunted Mansion Effect Thread 7: Further Realms of Fright

    I've just discovered a recording of Corey Burton reciting the "When hinges creak in door-less chambers" narration. I must say, he sounds pretty dang good. I know there are those who claim him to sound nothing like Paul Frees, but in my opinion, he's the best choice for the role out there. It's a VERY close sound in my opinion. Sadly, I cannot find a way to share the audio here. If you search Haunted Mansion Tumblr on Google, click on the first choice, and scroll down for a VERY long time. I'd share a link to it, but there's a pornographic image randomly on the page, and I don't think that's okay with MiceChat rules haha.

    Also, I found a bit of artwork I really like. Property of its original artist.

    Name:  tumblr_mc0i1zCYb01rwmb4to1_400.jpg
Views: 299
Size:  86.5 KB

    EDIT: Found the Corey Burton "when hinges creak." It's on the left-hand side, third one down.

    corey burton | Tumblr

    I'm also a Paul Frees impersonator in the making. I'm not entirely there yet, but I might post some audio of myself doing the HM audio soon enough. I'll of course share it here.

    I'm also an aspiring voice actor, so hopefully it'll come handy one day in my endeavors.
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  9. #7149

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    Re: The Long-Forgotten Haunted Mansion Effect Thread 7: Further Realms of Fright

    I always have enjoyed that art piece as well....thanks, Wreath! And the tech aspects of the traveling light made for some interesting reading - now just to be able to see it next time visit Disneyland....

    Nothing earth-shaking here, but here's a photo came across on flickr from 1990, featuring a very small glimpse of the hillside tombstones (I always like seeing them, why on earth can't they just put some back up there? Silly.)


    Haunted Mansion queue 1990 by Effie3, on Flickr
    when the spooks have a midnight jamboree....

  10. #7150

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    Re: The Long-Forgotten Haunted Mansion Effect Thread 7: Further Realms of Fright

    Quote Originally Posted by RegionsBeyond View Post
    I always have enjoyed that art piece as well....thanks, Wreath! And the tech aspects of the traveling light made for some interesting reading - now just to be able to see it next time visit Disneyland....

    Nothing earth-shaking here, but here's a photo came across on flickr from 1990, featuring a very small glimpse of the hillside tombstones (I always like seeing them, why on earth can't they just put some back up there? Silly.)


    Haunted Mansion queue 1990 by Effie3, on Flickr
    I know right! Adding tombstones would give that hill some pizazz.

  11. #7151

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    Re: The Long-Forgotten Haunted Mansion Effect Thread 7: Further Realms of Fright

    Quote Originally Posted by MANEATINGWREATH View Post
    I've just discovered a recording of Corey Burton reciting the "When hinges creak in door-less chambers" narration. I must say, he sounds pretty dang good. I know there are those who claim him to sound nothing like Paul Frees, but in my opinion, he's the best choice for the role out there. It's a VERY close sound in my opinion.
    I'm one of those who thinks Corey Burton sounds nothing like Paul Frees. What makes Mr. Burton such a good choice is how he interprets Paul Frees' style as The Ghost Host.

  12. #7152

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    Re: The Long-Forgotten Haunted Mansion Effect Thread 7: Further Realms of Fright

    He's a very talented man by all means, one of my career-inspirations. I see where you're coming from though, the style is imitated rather well.
    Theatrical Roles: Various Roles (The Laramie Project), Fred (Oklahoma!), Oberon (Shakespeare in Hollywood), Hero (A Funny Thing Happened on the Way to the Forum), Valere (The Miser), Moonface Martin (Anything Goes), Thenardier/Laborer/Army Officer/Ensemble (Les Miserables), Franz (The Sound of Music), Tobias Ragg (Sweeney Todd), Tinman (The Wiz), Elles Dad/Winthrop/Ensemble (Legally Blonde), William Barfee/Leaf's Dad/Jesus Christ (25th Annual Putnam County Spelling Bee), Fiddler on the Roof (Rabbi), The Adventures of Tom Sawyer (Muff Potter/Ensemble), Shrek the Musical (Lord Farquaad)

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    Re: The Long-Forgotten Haunted Mansion Effect Thread 7: Further Realms of Fright

    It seems to me Burton's voice could be "bent" a little in the studio to give it more bottom, make it a little huskier. I think he does a pretty good Frees Ghost Host, and that would get him even closer.

    Oh, new post up at LF.
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    Re: The Long-Forgotten Haunted Mansion Effect Thread 7: Further Realms of Fright

    the sundial is a virginia metalcrafters sundial



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    Re: The Long-Forgotten Haunted Mansion Effect Thread 7: Further Realms of Fright

    I've updated the post, thx Rocketeer!
    "My mental facilities are twice what yours are, pea brain!"

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