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  1. #3031

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    Re: Disney California Adventure Project Tracker X

    Quote Originally Posted by BiggestDisneyFan View Post
    I'm not sure if Red doesn't talk at all. He did make some sounds of shock and cried out a bit in the movie. Maybe he's just really shy around strangers? They could have him talk a bit, or maybe just chortle and giggle a bit as he is splashing water on people. I think that would add to the authenticity of the experience.

    Heh. When you mentioned the idea of adding 'living characters' to Cars Land, for some reason I got an image of one or two moto-cross bikes or mini-bikes sitting on a precipice, looking down on the RSR track, in much the same manner as the goats that inhabit BTMR.
    Red doesn't talk in the movie.
    hahaha the idea of adding motorbikes on a precipice is too awesome!! that's a good idea BDF.
    Quote Originally Posted by Datameister View Post
    I disagree. Murals and forced perspective extensions like that work fine for attractions, where you're seeing it just for a moment as part of a hyper-real sort of experience, but I'd rather not see them put to use like that in such an unconvincing way outside. For me, it comes across more as an amusing optical illusion than a genuinely convincing and immersive part of the scenery. It's too difficult to tell exactly what the proposed Hyperion facade would look in that concept art, but I like what I see. And I'm not concerned about the area feeling more boxed-in...if anything, DCA needs to feel less open. Broad, open walkways and long sightlines have made it more difficult for DCA to achieve the small-scale charm that has contributed to Disneyland's success.
    I agree with your disagree.
    when I start walking at the beginning of HPB, it looks ok, but as I get closer, the illusion really fades away for me. It's cool, but just not up close like that.

  2. #3032

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    Re: Disney California Adventure Project Tracker X

    Quote Originally Posted by Datameister View Post
    if anything, DCA needs to feel less open. Broad, open walkways and long sightlines have made it more difficult for DCA to achieve the small-scale charm that has contributed to Disneyland's success.
    This has been one of my top 3 beefs with DCA since it opened. It is one of the things that gives Disneyland more innate charm than ANY other Disney park period. It's intimate size and the very cozy feeling the park layout and landscaping combine to give you. This is one of the biggest failures at DCA in my opinion.

    Our revels now are ended. These our actors, As I foretold you, were all spirits and Are melted into air, into thin air: And, like the baseless fabric of this vision, The cloud-capp'd towers, the gorgeous palaces, The solemn temples, the great globe itself, Yea, all which it inherit, shall dissolve And, like this insubstantial pageant faded, Leave not a rack behind. We are such stuff As dreams are made on, and our little life Is rounded with a sleep. mycroft16 on Twitter

  3. #3033

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    Re: Disney California Adventure Project Tracker X

    Yep. I mean, having lots of great attractions (and geographic/thematic space for more in the future) is of superlative importance, I think. But when it comes to the feel of the exterior spaces, Disneyland has a tighter, more compact approach that allows for better containment of the various areas and a more intimate charm. Now, obviously, having wider walkways is an understandable desire simply because of the insane numbers of people who visit the resort. Avoiding congestion isn't a bad thing. But there are ways to counteract the empty feeling it can lead to.


  4. #3034

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    Re: Disney California Adventure Project Tracker X

    Quote Originally Posted by Datameister View Post
    Avoiding congestion isn't a bad thing. But there are ways to counteract the empty feeling it can lead to.
    Exactly. The new back entrance to Bug's Land does this. It takes the large entrance and breaks it up with a little landscaped "planter." It doesn't take much space away and breaks it up visually and "emotionally." Frontierland does this very well between the Golden Horseshoe and Rancho/Big Thunder. The walkway just north of the Matterhorn to the Motor Boat Lagoon area is similar. Breaking up a very wide pathway with some small planters that don't cut down much on your traffic-able area and create shade and a feeling of intimacy.

    Our revels now are ended. These our actors, As I foretold you, were all spirits and Are melted into air, into thin air: And, like the baseless fabric of this vision, The cloud-capp'd towers, the gorgeous palaces, The solemn temples, the great globe itself, Yea, all which it inherit, shall dissolve And, like this insubstantial pageant faded, Leave not a rack behind. We are such stuff As dreams are made on, and our little life Is rounded with a sleep. mycroft16 on Twitter

  5. #3035

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    Re: Disney California Adventure Project Tracker X

    As long as they don't try it like they did in Adventureland. Thats an example of how they can do that in a bad way. I will add for the record that making a path seem smaller can also be done by what is alongside and over the path. Overhanging trees and scenery that takes your mind away from the path work together to contain and entertain.

  6. #3036

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    Re: Disney California Adventure Project Tracker X

    As much as the Adventureland path was cut in half by the changes to the Tree House, I think it makes the land seem more self contained. The piece of land I have a problem with is what they did to the entrance to Pirates.
    Mark

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  7. #3037

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    Re: Disney California Adventure Project Tracker X

    Quote Originally Posted by MainStreetJake View Post
    I agree with your disagree.
    when I start walking at the beginning of HPB, it looks ok, but as I get closer, the illusion really fades away for me. It's cool, but just not up close like that.
    Ditto. The affect may look 'neat-o', in a campy sort of way, but it doesn't offer the kind of style and realism that will be required in Hollywoodland to make it as classy and immersive as it should be.
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  8. #3038

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    Re: Disney California Adventure Project Tracker X

    Quote Originally Posted by mark View Post
    As much as the Adventureland path was cut in half by the changes to the Tree House, I think it makes the land seem more self contained. The piece of land I have a problem with is what they did to the entrance to Pirates.
    Trying to make that line work better for Pirates would be a nightmare. I wonder how they could improve on it.

    I guess they could create a corridor to the East of the building between the treehouse and the current entrance and run the line through that, but now were talking about a complete remodel of the classic ride entrance. Good thing they would never distort a classic in such a way.

  9. #3039

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    Re: Disney California Adventure Project Tracker X

    Quote Originally Posted by TrevorD View Post
    Trying to make that line work better for Pirates would be a nightmare. I wonder how they could improve on it.

    I guess they could create a corridor to the East of the building between the treehouse and the current entrance and run the line through that, but now were talking about a complete remodel of the classic ride entrance. Good thing they would never distort a classic in such a way.
    They can't do that because of the Indy queue and the elevator up to the Dream Suite.

  10. #3040

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    Re: Disney California Adventure Project Tracker X

    Over the Indy Queue and around the elevator?

    Basically what this proves is they have nowhere to go with this.

  11. #3041

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    Re: Disney California Adventure Project Tracker X

    Quote Originally Posted by MainStreetJake View Post
    I agree with your disagree.
    when I start walking at the beginning of HPB, it looks ok, but as I get closer, the illusion really fades away for me. It's cool, but just not up close like that.
    The problem that I have with the effect is that the Hyperion Theater facade looks wrong. There's this big imposing "entrance" facade with no building behind it (on the right). I probably wouldn't be as concerned if they had created an actual theater building facade to support that entrance.

  12. #3042

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    Re: Disney California Adventure Project Tracker X

    Personally, I've always liked the openness of DCA. Don't get me wrong, I love the confined and quaintness of Disneyland, but when it's busy it makes me feel claustrophobic.

  13. #3043

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    Re: Disney California Adventure Project Tracker X

    Quote Originally Posted by ryno1986 View Post
    Personally, I've always liked the openness of DCA. Don't get me wrong, I love the confined and quaintness of Disneyland, but when it's busy it makes me feel claustrophobic.
    All the openness ruins any sense of immersion.

  14. #3044

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    Re: Disney California Adventure Project Tracker X

    DCA will also look better when it ages a little more, letting the trees grow in. That will take care of problems like sun, backstage buildings, and the city around the park.

  15. #3045

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    Re: Disney California Adventure Project Tracker X

    Quote Originally Posted by WDITrent View Post
    DCA will also look better when it ages a little more, letting the trees grow in. That will take care of problems like sun, backstage buildings, and the city around the park.
    Gotta have trees that do that though. They planted palms around most of the park. They don't really "fill out" all that much. They need trees like they put between PPk and TLM:AUA around the park perimeter. Or like the trees on the N and NW sides of Critter Country.

    Our revels now are ended. These our actors, As I foretold you, were all spirits and Are melted into air, into thin air: And, like the baseless fabric of this vision, The cloud-capp'd towers, the gorgeous palaces, The solemn temples, the great globe itself, Yea, all which it inherit, shall dissolve And, like this insubstantial pageant faded, Leave not a rack behind. We are such stuff As dreams are made on, and our little life Is rounded with a sleep. mycroft16 on Twitter


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