Possible New Motion Simulator Technology used for Future Rides?
While I was doing some fooling around on YouTube, I came across this ad that I found very interesting.
YouTube - 2010 Lexus Commercial: "The Next Big Thing" (long)
I think this could definitely be used potentially more realistic motion simulator attractions for either Disney or Universal. This could open up a new era of realistic ride simulators. Any ideas on what this could be used? How could this be used effectively? Share your thoughts.
Re: Possible New Motion Simulator Technology used for Future Rides?
That definitely looks like it would make for some very radical ride! However, unfortunately, Disney will probably never implement a motion simulator that actually takes up that much physical space. Perhaps they might use something like that but with just half as much space for travel along both the x and y horizontal axis.
Besides the space considerations, I think that the other problem with this capable of a simulator would be a much larger percentage of people not being able to ride without suffering some serious motion sickness.
Re: Possible New Motion Simulator Technology used for Future Rides?
Not really all that new either. NASA has a 6 degrees of freedom simulator (this one only has 5) that they use for training pilots.
I had a ride idea a while back that used a 6DOF simulator on a much smaller scale. People ended up liking the queue more than the ride :D
Re: Possible New Motion Simulator Technology used for Future Rides?
Why does it go forward like that? I mean it's got to stop going forward sometime. Does this mean that your going to feel yourself going forward for six seconds?
Re: Possible New Motion Simulator Technology used for Future Rides?
Quote:
Originally Posted by
Disneytwins
Why does it go forward like that? I mean it's got to stop going forward sometime. Does this mean that your going to feel yourself going forward for six seconds?
Yes. It gives a much more realistic feeling of lateral acceleration. Yawing (tipping) the simulator is ok as far as it goes, but your inner ear can generally tell the difference. So lateral motion can really add a lot to a simulation. In the case of this video, a car. Combining lateral accelerations with yawing motions can make you fell like you are taking a turn in a car at 50mph very realistically.
This is NASA's Vertical Motion Simulator:
A wild ride on NASA's massive flight simulator | Geek Gestalt - CNET News
Re: Possible New Motion Simulator Technology used for Future Rides?
Doesn't Harry Potter and the Forbidden Journey use something like that?
Re: Possible New Motion Simulator Technology used for Future Rides?
That is awesome! I love technology like that. It would be really neat seeing that become the next motion simulator. But unfortunately I don't think it will go into DL, but instead put in WDW since they kinda have more room to build it.
I designed a similar idea, but original in it's own way. Stick the theater on a roller coaster track so that you feel the actual movements you see..
Re: Possible New Motion Simulator Technology used for Future Rides?
Quote:
Originally Posted by
mycroft16
Yes. It gives a much more realistic feeling of lateral acceleration. Yawing (tipping) the simulator is ok as far as it goes, but your inner ear can generally tell the difference. So lateral motion can really add a lot to a simulation. In the case of this video, a car. Combining lateral accelerations with yawing motions can make you fell like you are taking a turn in a car at 50mph very realistically.
This is NASA's Vertical Motion Simulator:
A wild ride on NASA's massive flight simulator | Geek Gestalt - CNET News
I'm pretty sure the same principles are in effect in Mission: SPACE at Epcot, no? They make us feel completely weightless by simply laying us on our backs and spinning the cabin in place at a slow speed. Whatever it was, it was sure convincing!
Quote:
Originally Posted by
CaptainEO,ATIS
Doesn't Harry Potter and the Forbidden Journey use something like that?
Kinda, they use those robotic KUKA arms on a track.