I drew this park based on an idea entered in my blog's armchair park design contest by a dude named Jon.
The idea/story behind this park: Epic Kingdom began as a typical, happy Disneyland with all the requisite lands. But the Disney villains (live action and animated), tired of being on the losing side, gathered their forces, rose up and made war on the place. Eventually, after the park had been destroyed by great battles, Mickey (leader of the forces of good) and Maleficent (leader of the dark forces) made a truce. To keep the enemies apart, the center of the park was flooded and a great dividing wall was created down the middle, with Villains rebuilding in the West and the Heroes rebuilding in the East.
Neutral Lands: Guest enters the park over the ruins of Main Street.
The Lands of Good
Adventureland: Where Mickey recruited the Navi (of Avatar) to re-locate (Crazy mixing of characters/moods... but I kind of like it).
Land of Narnia: With sites such as Caer Paravel, Mr. Tumnus' house & Aslan's How housing a major E-ticket.
Olympic Outpost: Based on the popular Percy Jackson & Olympians books, with Camp Half-blood and a mountainous Olympia attraction.
Fantasyland: Traditional Disney with a newly-rebuilt Enchanted Castle
Moon Colony: Based on the Treasure Planet universe.
The Lands of Evil
Saloon City: Frontierland on the coast (Texas?), taken over by outlaws and featuring a new version of PotC featuring Western river pirates of the late 1800s early 1900s and a mountain based on black gold.
The Underworld: Featuring a major flume and the park's typical kiddie spinners all within a sunken crater (below grade).
Dominion of Darkness: An evil version of Fantasyland, with a nod to both animated villains (Black Cauldron) and live action ones (Prince of Persia). Maleficent's landmark castle is here.
Tomorrowland Grid: Clu escaped from The Grid and has taken over Tomorrowland.
This is how I imagined the park:
And what follows is some original artwork/modeling I created for a few of the features of the park.
--Massing model of the dueling castles (and ancient dividing wall):
--Concept elevation of the ruined Main Street & Dividing Wall:
--An elevation of the Cair Paravel fine dining restaurant (and walkthrough attraction) overlooking the central lake:
--An elevation sampling of some of the Saloon City possible building treatments:
--A concept elevation of the Dominion of Darkness building treatments:
--And, finally, a piece indicating Clu's takeover of Tomorrowland:
Upon entering the park guests choose good or evil sides to explore first. At the end of the day, they again choose sides in the lake-front viewing area as a major battle (fountains, floats, lasers, fireworks) begins: For Maleficent, river pirates take to their ships, and Kraken-like monsters rise from the deep, while the forces of good board the Dawn Treader and RLS Legacy (ship from Treasure Planet) for a Fantasmic-on-Steroids type event.
While I tend to put an emphasis on original, non-branded attractions/lands in the parks I draw, I think this concept is very fun (Disney execs would certainly like the marketability & synergy, but not the multi-billion dollar cost). It reminds me of the concept for the upcoming Magic Kingdom movie (e.g., with the PotC Auctioneer fighting Goofy).
Thoughts on this park? Any similar high-concept parks cross your mind?