Hm. MasterGracey basically wrote what I was going to write. :-)Originally Posted by MasterGracey
Couple of additional points though.
* Walt definitely wanted a "spoke" design initially for DL (cleanliness of the
* However, he realized that people would complain, so he created some areas
of merging (ex. Frontierland and Adventureland) and alternate routes (walkways)
thru the sides of the castle. But he was pretty adament about the hub and
* Eventually, he realized that the merge areas had potential in their own right.
Classic example is NOS.
So the wheel design in an evolution of the spoke one.
Now, DCA has almost none of the major design points from DL. No hub or wheel
or even real spokes. (It has a "hub" for HPB and two loops (PP, Grizzly Peaks))
Also no real weenies for some of the lands. Actually, this whole issue is talked
about in several other threads, so I'll stop here. :-)