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  1. #1

    • The one, the only...
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    Apr 2005
    Los Angeles, California

    Disneyland Rides for the New Millennium

    Now that we are firmly in the new millennium, I believe Disney will change match the new challenges and advances. When Disneyland was created so many common modern technologies were not even conceived. Cell phones, computers, the internet, DVD’s, iPods, and video games are just some of those technologies. With these, the way people are entertained has changed. Theme parks will have to change with the times. Disneyland will need to adapt to remain entertaining to future generations. I have thought of some things that might be part of future attractions. I am interested in your response to these:

    1) Interactivity
    I believe that in the future rides will be much more interactive. Today we see the response that Ros is getting in the new Monsters Inc. ride. A miniature camera allows a CM to choose from 20 responses to coordinate with the type of guests in the vehicle. So far I think it has been a hit. The beginnings of this idea could be traced back to Walt who had the dog in Carousel of Progress bark at guests in the show.

    Computers could also be involved. Imagine you are Cindy going on Pirates when in the auction scene, suddenly have all the Pirates turn and say, “Happy Birthday, Cindy.” A chip could know if this is your birthday, anniversary, first time to Disneyland, from another country, and so on. Now I know that some might not like such intrusion. Others I think would. This could work with the My Pal Mickey device. You buy or rent Mickey. He is told that you are having a birthday. Then when going through the ride, it senses Mickey who tells the ride to respond to you. It could be totally coordinated with the ride experience. The auctioneer could say, “Aye, Cindy, you would bring a boat load of gold if you were up here!” All kinds of responses could be done on other types of rides. You could be referred to by name or your preferences could be observed.

    2) Choose your path
    I see that with the advent of video games, more people want control in the rides. I could see that a ride would not just have one path, but maybe a couple “forks in the road” where guests could choose to go to the right or left. This concept was batted around as an option for the Pirates overhaul, where at night there would be a separate path guests would take. But I see rides where the guests make the decision. During that type of ride, there are two choices to experience. A small section of the ride would be unique, after which riders could rejoin the main path. Another example is Indiana Jones. I want to go through one of the other doors to experience something new. Or how about different tunnels in that ride which have different surprises. This could keep the same ride fresh and include a little more fun for the guest.

    3) Difficulty level
    Rides could offer two choices of difficulty, one easier for more timid guests or children. This is not a new idea. The Matterhorn is reputed to having an easier side for younger children. Now with computers, the same ride could respond very differently for each group of guests. Some complain that Mission: Space is too thrilling. Fine, then have two styles of the same ride, one for less adventurous souls. We all know that Indiana Jones had a less turbulent version. Imagine that individual vehicles could be programed for particular types of rides. The choice could go the other way. More adventurous souls could get a tougher version of the same ride. This could allow families to partake of rides that now have height restrictions.

    4) Random Sequence
    This is where the experience is controlled completely by computer. Tower of Terror in Florida has this type of ride. I see more rides randomly changing so that each guest experience is unique. This allows the guest to ride the same ride over and over again, but still remaining fresh. Random generation allows for guests never to predict what will happen next. Shows like Country Bears could have different performers with different acts that randomly appear. New ghosts could decide to haunt at random in the Haunted Mansion. Randomness provided by a computer would bring more magic and give more of a feeling of “life” to animatronic performances.

    5) Puzzle solution
    The idea is to take the video game experience and make it life size. With many video games having puzzles for players to solve, I see that concept only growing into a life size pursuit. Guests could find clues or symbols which are generated by a computer each day. These clues would lead to a solution. I see that Tom Sawyer Island would be the perfect venue to allow guests to roam and discover things. These clues could be checked with PDA’s or a main board. The clues could open a special door, or provide a prize or just spell out a message. Also a whole land or even the whole park could have clues that one could collect and decipher.

    So what are your thoughts? Are any of the ideas things you would like to experience? Do you have more ideas of how technology will change our Disneyland experience? What do you believe will come first? Do you believe that Disneyland will never change?
    Jiminy Cricket Fan

    Love Disneyland and Walt Disney World!

  2. #2

    • Iron-Clad Allie
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    Feb 2005

    Re: Disneyland Rides for the New Millennium

    Think you're onto something here, Jiminy. Ever-evolving computer chips will allow for more personalized interactivity in future rides and attractions. Technological advances will allso allow guests to choose the paths that their ride vehicles travel on. Along with this would be a choice of difficulty level as well - especially if a game was incorporated into the ride. They've been working on interactive movies for some time, where the audience would be able to select scene outcomes.

    A higher number of random sequences in rides would serve to keep each experience fresh and exciting. I could also dig enigmatic rides that allow for the guest to interactively solve puzzles. I also think that 3-D sound surround techniques will also be used more as rides advance. All in all, the coming technology sounds utterly mind-blowing.
    To Boldly Go Where No MiceChatter Has Gone Before!

  3. #3

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    Jan 2005

    Re: Disneyland Rides for the New Millennium

    ^Couldn't agree with this more! Interactivity and randomness certainly allow for repeat visitation. They also dramatically increase customer satisfaction and represent a wise investment on part of WDI for there is far less chance of them becoming stale, sooner.

    As far as I'm aware there is little interactivity or randomness planned for the upcoming Nemo ride but I'm sure it could be easily done with maybe a small panel or even microphone that guests could use to convert their voices to Whale Talk?!?

    The new Star Tours overhaul is reputed to feature multiple flights - With digital technology nowadays, you could have say multiple flight scenes that each run for about 1 quarter of the full ride's duration (count em next time your on board!) The real fun would come with a computer randomly splicing the film together at the start of each flight, selecting only 4 from an available 20 or so - The ride system automatically tracks a path for the motion base to operate from via each scene's own programmed instruction. The potential number of combinations would be endless but it would be a logistical nightmare stringing each scene together so all possible combinations interlock, but I'm sure it could be done!

    Trackless Dark Ride Technology could allow you to explore different areas of ride scenes randomly so you never get the same Dark Ride show twice

    Robocoaster Tecnology in collaboration with other ride systems provide a completely versatile system that has no limit of randomness in terms of speed, character interactivity and varied show presentation.

    You could go on and on but GREAT TOPIC! I think Tomorrowland really deserves a few attractions featuring the future of Disney Ride's, don't you?
    I'm just a bit more than Just Really Nice!

  4. #4

    • Needs the smell of summer
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    Dec 2005

    Re: Disneyland Rides for the New Millennium

    I agree with everyone. They could eventually use the random ride video idea to update Soarin' too(especially if they can the California Theme). You could get one of several random rides, and they could also change depending on the time of day. You ride at night time, the ride film is at night time as well. Of course, DCA would have to be open past dusk first.......

  5. #5

    • ...TWO BITS!
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    Sep 2005
    Disneyland, USA

    Re: Disneyland Rides for the New Millennium

    Great thoughts and ideas!

    "You're not thinking fourth dimensionally!" -Back to the Future

    "With this place, I wanted to give them something real, something that wasn't an illusion, something they could see and touch. An aim devoid of merit."
    -Jurassic Park

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