I just got back from Tokyo, and, while there, spent a day at Disney Sea. As a (much too) frequent visitor to the Anaheim parks, I was abolutely floored by the Placemaking in TDS. I've always considered Disney to be the pinnacle of themeing, but this was unbelievable.
I definintely understand how DL can't live up to the same standard, as it was built decades ago, and the areas have slowly continued to evolve over time. However, the same excuse cannot be given for Anaheim's second gate. TDS and DCA were both built roughly around the same time, and both built from the ground up, presumably their design phases overlapped for some time. So why the gross difference in levels of themeing? Why is it that DCA fails so miserably at creating 'lands' where TDS so masterfully pulls it off?
Were they created by two so vastly different teams? If so, I'm stunned that there would be no communication between the two. I can't see Disney learning from the mistakes of DCA and applying them to TDS that quickly.
Oh, well, just wondering if anyone had any insight on this.