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| | #17 | ||||
| Show building aficionado MiceChat Moderator ![]() ![]() ![]() ![]() ![]() Join Date: Aug 2005
Posts: 11,416
![]() | Re: Disneyland in 3D! Thanks, guys! It always makes me very happy to read your kind words.Quote:
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Got to give you something to look forward to.Current project: the Haunted Mansion interior! Someone requested this in the other thread, and I woke up this morning feeling moved to create the portrait gallery. It now sits beneath the mansion's south garden, and I'm hoping to create the track itself today along with more interior walls separating the scenes. Renders later...
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| | #18 |
| Golden Dreamer! Join Date: Apr 2007 Location: CA
Posts: 559
![]() | Re: Disneyland in 3D! Good work so far. |
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| | #19 |
| Show building aficionado MiceChat Moderator ![]() ![]() ![]() ![]() ![]() Join Date: Aug 2005
Posts: 11,416
![]() | Re: Disneyland in 3D! Thanks! Today has been pretty productive. The Doombuggy track is complete, as are some of the interior walls. (Note that the vertical scale of the walls is totally off right now. If height-related information was scarce for Splash, it's virtually nonexistent for HM. ) I removed the facade and show building exterior for this render. For the fun of it, I left Splash in the picture.![]() I think I'm going to work on the interior walls in the control room area of Splash Mountain now. I'd like to put the track in water, too.
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| | #21 |
| Show building aficionado MiceChat Moderator ![]() ![]() ![]() ![]() ![]() Join Date: Aug 2005
Posts: 11,416
![]() | Re: Disneyland in 3D! Thanks, Hilsbro! Although, in a way, the incomplete version is even more interesting--for example, right now I can look down on the backside of the Haunted Mansion facade and see the gallery of changing portraits floating there underneath the garden. In the finished model, the ground will cover that all up. But yeah...I'm wondering just how far I'll take these models. Anyway, just to wet your whistles a little, here's a preview of that glamorous view from the Splash Mountain control room. No windows installed yet, and there's plenty of stuff missing, so a lot of what you see isn't actually visible from the real-world control room. Also, remember, this ain't an actual render--just a screenshot from Blender--so it looks junky, but you get the idea. Eat your heart out, DisneyMan. ![]()
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| | #22 | ||
| At Work Join Date: Jan 2005 Location: Seatte, WA
Posts: 69
![]() | Re: Disneyland in 3D! Quote:
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Thanks for explaining about the rest of the paths as well! -mark
__________________ I surf MiceChat like I spend my time at Disneyland – sitting on the bench and watch the people go by. ![]() | ||
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| | #23 |
| Golden Dreamer! Join Date: Apr 2007 Location: CA
Posts: 559
![]() | Re: Disneyland in 3D! I think there may be one way out to the maintence track. Saw that when I was stuck. |
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| | #25 | |||
| Show building aficionado MiceChat Moderator ![]() ![]() ![]() ![]() ![]() Join Date: Aug 2005
Posts: 11,416
![]() | Re: Disneyland in 3D! Quote:
You can also get to the control room from the exit ramp. A door on the right just before the photo viewing area leads up a flight of stairs into a room that was "unassigned" as of late 1987. You pass through another unassigned room, then a CM break room, take a short flight of stairs down, walk through the "lead office," and then take that same old door into the control room. I'm sure all these routes have plenty of precautions to avoid guests wandering or sneaking into them. To be honest, I'm kind of surprised there isn't an easy way to get into the control room from the queue, but that's probably just another precaution. Quote:
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| | #26 |
| Show building aficionado MiceChat Moderator ![]() ![]() ![]() ![]() ![]() Join Date: Aug 2005
Posts: 11,416
![]() | Re: Disneyland in 3D! So, you can't see it in the renders, but I did a very stupid thing when I was first making these models. Thinking I'd never care what the inside looked like, I decided to be clever and make the buildings without proper walls. A cube-shaped building would simply be a cube, not a hollowed-out cube. As a result, the walls were thinner than paper, meaning they look great from the outside but they become a nightmare when dealing with the inside. I wisened up after I built the back building for Splash, so the majority of the model is okay, but the HM and Splash show buildings still have paper-thin walls. Unfortunately, that's not gonna work anymore, now that I'm working inside the Haunted Mansion's show building. So I had to go through and re-build each exterior wall, this time as a realistic object with thickness. That went beautifully until I realized that something was amiss. Long story short, a few photos made me realize that the show building's floor is actually below the ground level outside. (I mean the backstage ground level. Of course the floor is below the ground level of NOS...actually, it's a good 30 feet below that. But I didn't realize that the floor of the show building was perhaps 10 feet lower than the ground just outside.) So now I have to go through and make adjustments. Once it's all finished, though, it should look a lot nicer and a lot more accurate on the inside. Here's a render of the new-and-improved Haunted Mansion show building, under construction a hundred feet or so from its final location. Note that ground level is just inches below the bottoms of those square-shaped depressions, and everything below that is basement. If anyone can confirm or deny that the building is really like this, I'd be much obliged. And if you've got blueprints...well, I'd offer to be your best friend for life, but that just feels a little too childish. ![]() ![]() But seriously! I need blueprints!
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| | #27 |
| is too darn hot. ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2007 Location: It's all about the LBC, yo!
Posts: 14,604
![]() | Re: Disneyland in 3D! http://www.micechat.com/forums/showthread.php?p=1802404 Check out this thread and PM some of the major contributors. HBG2 and GRD999. They are both very knowledgeable about the HM. |
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| | #29 |
| Show building aficionado MiceChat Moderator ![]() ![]() ![]() ![]() ![]() Join Date: Aug 2005
Posts: 11,416
![]() | Re: Disneyland in 3D! Thanks for the reference, BassBone. I'll be sure to ask them any questions I have. ![]() FYI, the new Haunted Mansion show building is basically finished and it has been placed in the park. The old building has been banished to the mysterious Layer 20, my personal graveyard for unused parts and unsuccessful attempts. Think of it as this model's backstage dump. Anyway, the Splash Mountain track now has water in it. I'm about to add water to scenes like the finale, too. EDIT: All the water on the right side of the showboat finale is in place. Now I just have to add the water on the left, which I'll do tomorrow. This is reminding me that there are still some platforms for the animatronics in that area that I need to install...
__________________ Smile. It helps. ![]() Last edited by Datameister; 05-31-2007 at 12:52 AM. |
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| | #30 |
| Show building aficionado MiceChat Moderator ![]() ![]() ![]() ![]() ![]() Join Date: Aug 2005
Posts: 11,416
![]() | Re: Disneyland in 3D! Water, water everywhere, but not a drop to drink. ![]() The finale room, featuring some of its water at last. Although it's looking rather milky and dull at the moment...so I'll be tweaking that as I go. It's not really supposed to be a strictly realistic depiction of water, though. That'd be too difficult for me AND for the computer.
__________________ Smile. It helps. ![]() Last edited by Datameister; 05-31-2007 at 07:12 AM. |
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