That brings up a very interesting and difficult point. I agree that the ride as it is needs improvement, but one thing the current version has going for it is the integration between the physical aspects of the attraction and the filmed aspects. You appear to be entering a Star Speeder, the inside looks like the inside of a Star Speeder, and the story revolves around you being in a Star Speeder. It all fits. But how will this integration be achieved if all the vehicles in the stories are different, and they get randomized from simulator to simulator? What WDI did with scrims in Indy's "three" Halls of Promise won't work in a small, enclosed, environment that people can touch and look at for quite some time.
they should not be restricted to space but flying thru coruscant city etc and pod racing etc underwater....
the vehicle interiors should be modified I recommend darkening them so that they are not so promenent to fit in with the variety of vehicles that will be used