View Poll Results: Should TSMM have fastpass?

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  • Yes, it should.

    38 25.50%
  • No, it should not.

    111 74.50%
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  1. #1

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    Should TSMM have fastpass?

    Hello,
    Well I did a poll to see what everyones favorite ride at DCA is. TSMM came in 3rd even though it is not even open! I don't see why Tower of Terror has FP because the wait time is usually under 20 minutes.

    Mullohand Madness usually has a 20-25 minute line. I do not see a real point of fast pass.

    I agree on GRR and SOC having fastpass, those are usually busy.

    Well, TSMM has a big outside queue. They even built an extended queue. I am still expect it too be a busy attraction after it is considered "new".

    IMO, I believe TSMM would be a great fastpass attraction.

    Do you believe TSMM should have fastpass?

  2. #2

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    Re: Should TSMM have fastpass?

    No, because it looks like they designed the attraction to have a nice flow, fast pass would just disrupt that flow. Fast pass makes a little sense in attractions such as TOT where the load/unload is much more stop and go, but in attractions such as Pirates, Haunted Mansion, Indiana Jones, and GRR; fast pass disrupts more than it helps.

    The lines run much smoother when you dont have to start and stop the queues. Plus, it allows guests to adequately predict how long a queue should take. With fastpass, you'll just into what seems like a 20 minute line, but actually wait upwards of 40 minutes sometimes because of fastpass. People would be willing to wait 40 if they knew that walking in, but standing in place for several minutes gets very aggrivating.

    In regards to TSMM, the queue is quite long and the ride seems to cycle riders through at a reasonable rate. The queue is also in full view of the guests, so there are no suprises like Indy or Roger Rabbit about how long the queue actually is. People can see the wait and decide if it worth the attraction. With a smaller ride like this, people get upset when waiting longer than they should for a C-D ticket.

    Plus, DCA has so few attractions, that it needs people in queues or else all the other attractions/restraunts would begin to overflow once crowds begin to accpet DCA as a full-day park.

  3. #3

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    Re: Should TSMM have fastpass?

    The extended queue will probably only be used this first summer, and the ride already puts through 1,500 people an hour. Nemo does less than that, and does fine without fastpass. I say that if you're going to add more fastpass (which is questionable) keep it to big E-tickets. New rides are always popular right away, but when the hype dies down so will the line.
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  4. #4

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    Re: Should TSMM have fastpass?

    No, the ride is VERY efficient. I would hate ANY disruption. Too bad WDW's got fastpasses.

  5. #5

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    Re: Should TSMM have fastpass?

    Well,
    Fastpass is a disruption no matter what ride it is.

  6. #6

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    Re: Should TSMM have fastpass?

    Quote Originally Posted by Sillyup10 View Post
    I don't see why Tower of Terror has FP because the wait time is usually under 20 minutes.
    Tower of Terror gets hour long lines!

  7. #7

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    Re: Should TSMM have fastpass?

    Fastpass should stay away. It ruins que themeing and disrupts loading.

  8. #8

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    Re: Should TSMM have fastpass?

    No Mania doesn't need it, Fastpass needs to be taken out completely



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  9. #9

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    Re: Should TSMM have fastpass?

    yes it should.

  10. #10

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    Re: Should TSMM have fastpass?

    Quote Originally Posted by Disneyland RR Guy View Post
    No Mania doesn't need it, Fastpass needs to be taken out completely
    Yep! Fastpass only makes the lines longer.

  11. #11

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    Re: Should TSMM have fastpass?

    I think we have seen the end of any new ride at Disneyland resort ever getting fastpass. In fact a fast pass lead friend of mine has told me eventually it will be phased out all together.

  12. #12

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    Re: Should TSMM have fastpass?

    Absolutely not. And I'm very disappointed WDW's version has it.

  13. #13

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    Re: Should TSMM have fastpass?

    Quote Originally Posted by nhesson View Post
    It ruins que themeing and disrupts loading.
    How does it ruin the queue's theming?

  14. #14

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    Re: Should TSMM have fastpass?

    Quote Originally Posted by Luke Manning View Post
    How does it ruin the queue's theming?
    It's not a direct cause and effect, but for old queues, it has caused standby people to wait in the outdoor overflow queues, and then walk briskly past the interior detailed queues. Also the fastpassers miss out on the queue as well for the most part. That's like cutting out the first 2-3 minutes of a film. Sure, you can still understand the film perfectly fine, but the first few minutes establishes a tone and mood and prepares the audience for the story that lies ahead.

    As for new attractions built with fastpass in mind, Disney has used fastpass as an excuse not to spend money on queues. What's the point if both fastpassers and standbys will walk through the interior queues quickly. Look at Buzz Lightyear. The hallways are plain boxy hallways with painted characters and set pieces. There isn't even the slightest attempt to make it seem somewhat "real." Once the lines join, you do get the nice big room with Buzz and Etch before boarding, but the rest of queue is kept to a bare minimum as far as theming goes because guests shouldn't be spending time there.

  15. #15

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    Re: Should TSMM have fastpass?

    DCA needs a better balance of fastpass vs non-fastpass rides. So, I think it's good that TSMM lacks fastpass. It can suck up the hordes of people waiting for their Soarin fastpass to become ready.

    Well, DCA rarely has hordes of people, but in theory...

    I think it would have also been fine to have fastpass on TSMM if it were taken away somewhere else, i.e. Screamin.
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