Attractions in DL are changing--adding dimensions that were technologically unavailable before. I hesitate to use the word evolving, as it implies a beneficial change, and all are not yet convinced this is the case.
We are now seeing many attractions that offer active roles for the Guest. The days of the classic attractions showcasing passive participation are slowly being replaced by thrill rides and 'active' living video games.
It appears that today's guest is thought to require 'customized' stimulation. Efforts are being made to give each guest their own unique experience--whether it be through the manipulation of the ride vehicle (RR's Car-Toon Spin), attractions that generate a 'score' like a video game (BLAB and TSMM), or actual individual interaction through customized attraction character dialog (Crush's TT, Edna in Monsters, Inc., and TSMM's Mr. Potatohead).
The reliance on video/visual effects technology has produced both high praise (Crush, TSMM) and harsh criticism (FNSV). Is the overall immersive quality and thematic coherence of newer attractions being sacrificed for either the visceral thrill, or the 'customized' interactive experience? Is the appeal to the 'cerebral' being overshadowed by the appeal to the 'animal'? Is visual story-telling being replaced by a video screen? Is a guest's imagination an unnecessary luxury in this new DL?
Do recent attractions 'measure up' to similar caliber offerings of the past? Do we see a sort of 'balance' acheived by newer attractions: a diminishing return in immersion and theme, but a significant increase in entertainment value and repeatability? Or is this newer interactive-based philosophy being over-used, and in danger of becoming 'gimmicky'?
Your thoughts, please.