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  1. #1

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    9/20: Monkey See, You Do

    Kevin looks at one of the games DisneyWorld is testing in their parks, Discuss it here...

    DIRECT ARTICLE LINK: Monkey See, You Do - MiceAge.com
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  2. #2

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    Re: 9/20: Monkey See, You Do

    I think the peeling signs problem is a matter of converting to digital prints glued to backboards as opposed to the old method of hand painting. Wonder how the Sign veterans feel about this..or if they've already been let go?
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    Re: 9/20: Monkey See, You Do

    Quote Originally Posted by SpectroMan View Post
    I think the peeling signs problem is a matter of converting to digital prints glued to backboards as opposed to the old method of hand painting.
    It's a trial, and I think that once they get the idea down, the signs will be made to look more thematically appropriate.

    My only issue is that the Wilderness Explorer theme really doesn't work for these remote sections of Animal Kingdom. However, if the signage is done tastefully, I could easily see a home for a Wilderness Explorer base camp on Discovery Island, or near the front of the park.
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    Re: 9/20: Monkey See, You Do

    Article typo: obviously, DAK opened in 1998, not 1989
    Kevin Yee
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    I am the author of several Disney books:
    Jason's Disneyland Almanac - a daily history of Disneyland
    Walt Disney World Hidden History - tributes, homages, and ride remnants at WDW
    Your Day at the Magic Kingdom
    Mouse Trap
    Tokyo Disney Made Easy
    101 Things You Never Knew About Disneyland
    Magic Quizdom (The Disneyland Trivia Book)

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  5. #5

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    Re: 9/20: Monkey See, You Do

    The old west scene is used whenever a pair of great movie ride vehicles leaves the station. If single vehicles are leaving the station, only the gangster scene is used.
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  6. #6

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    Re: 9/20: Monkey See, You Do

    Quote Originally Posted by KevinYee View Post
    Article typo: obviously, DAK opened in 1998, not 1989
    Thought it was, figured it didn't even need to be brought to your attention.
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