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  1. #1

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    Animal Kingdom effects and details checklist

    The idea here is to create a permanent clearinghouse or watchlist for each Park with respect to effects and details that are missing, broken, etc.. Hopefully, a moderator can make each of these threads a sticky and as people report on the status of the parks it can be updated here: green is working properly red (month, year of latest report) is turned off/broken.

    This way we can not only share the great details that are often overlooked, but also keep Disney management on their toes. Maybe even get things fixed.

    As input comes in, I will update this first post.


    OASIS

    AREA DEVELOPMENT
    - Huge, rooftop Rainforest Café waterfall (April ‘08)
    - Visible chain link fence at rear of some enclosures (April ‘08)
    - Vacant animal habitats (April ‘08)


    DISCOVERY ISLAND

    AREA DEVELOPMENT

    TREE OF LIFE GARDENS
    - Paint worn off rocks under large rear waterfall (April ‘08)
    - Chipped/worn paint on Animal Habitat signs (April ‘08)
    - Vacant animal habitats (April ‘08)

    DISCOVERY RIVERBOATS
    - Attraction exctinct (April ‘08)
    - Dragon's Cave - Fire Breathing and Smoke effects (April ‘09)
    - River Geysers and Bubblers (April ‘09)
    - Floating Animated Fountains (near Flame Tree) (April ‘09)
    - River Iguanodon - AA figure in the River near Dinoland (April ‘09)

    ITS TOUGH TO BE A BUG



    DINOLAND, U.S.A.

    AREA DEVELOPMENT

    DINOSAUR
    - Load Area: Grating power surge effects (April ‘08)
    - Smoke and scanning light effect over the first track switch (April ‘08)
    - Smoke and light effects above re-entry track switch (April ‘09)
    - First Time Tunnel, sparking effect (April ‘08)
    - Second Time Tunnel, sparking effect (April ‘09)
    - First Time Tunnel, laser portal effects and heavy smoke effects (April ‘08)
    - Comet impact effects at raptor, including bright flash, air blast and smoke ring (April ‘08)
    - Rectangular “time portal” laser projections at beginning and end of dinosaur segment (April ‘08)
    - Sculpted fog meteor effect using vortex generator at ride’s climax (April ‘08)
    - Pterodactyl “fly” towards vehicle (April ‘08)
    - “Jumping” compys effect (April ‘08)
    - First carnotaurus static (April ‘08)
    - First Carno Hot Breath effect (April ‘09)
    - First Carno Spitting effect (April ‘09)
    - Saltasaurus Burp Air Cannon and smell (April ‘09)
    - Mother Ceradactylus black lights and wind effect (April ‘09)
    - Laser effect around the Iguanodon (April ‘09)

    BONEYARD
    - Dino footprints use transducers vibrate and shake when stepped on(April ‘09)

    DINORAMA

    CRETACEOUS TRAIL
    - Crocodilian, and other live animal exhibits (mainly replaced by Dinorama) (April ‘08)
    - Interactive AA Dinosaur - Acrocanthosaurus (April ‘09)
    - other AA Dinosaurs, but not interactive (April ‘09)


    ASIA

    AREA DEVELOPMENT
    - "Bubble" fountain near Kali River entrance (Jan ‘09)
    - One of two streams separating Asia from Africa (April ‘08)

    EXPEDITION EVEREST
    - Animated swiping Yeti (A Mode) (April ‘09)
    - Heavy steam effect at load platform (April ‘08)
    - Snow/mist blowing off top of mountain effect (April ‘08)
    - Waterfall B (April ‘08)
    - Tunnel mist effect (permanently turned off for safety reasons) (April ‘08)
    - Bird effect (April ‘08)

    KALI RIVER RAPIDS
    - Jasmine scented-fog effect on ascent (very light mist) (April ‘08)
    - Elephant water squirters (April ‘08)
    - Teetering Truck - used to lean over near the raft and all the logs on the truck would swing out towards the raft (April ‘09)
    - Overturned raft at the bottom of the downramp underneath the waterfalls (April ‘09)

    MAHARAJAH JUNGLE TREK


    AFRICA

    AREA DEVELOPMENT
    - Secret Path to Asia (blocked and grown over) (April ‘08)

    KILIMANJARO SAFARIS
    - Tiny deer and other small animals in queue (April ‘08)
    - Speeding poacher jeep effect (April ‘08)
    - Visible chain link fence enclosure in rear of Okapi forest (April ‘08)
    - High geyers in Geyser Valley finale (April ‘08)
    - High speed, "thrilling", drive through Geyser Valley finale (April ‘08)
    - Low Lying fog effects (April ‘09)
    - Transducers under the seats to enhance gunshots and geyser effects (April ‘09)
    - Little Red used to be a fully functional AA figure (April ‘09)
    - Live cast member at Little Red truck (April ‘09)

    PANGANI FOREST
    - Covers & pages ripped off informative “flip-panels” at research station (April ‘08)
    - Low Lying Fog throughout the trails (April ‘09)
    - Dripping Cave (April ‘09)

    WILDLIFE EXPRESS


    RAFIKI’S PLANET WATCH

    AREA DEVELOPMENT



    CAMP MINNIE-MICKEY
    AREA DEVELOPMENT
    - Jumping water fountains (April ‘09)

    FESTIVAL OF THE LION KING
    Last edited by RandySavage; 04-28-2009 at 01:11 PM.

  2. #2

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    Re: Animal Kingdom effects and details checklist

    Interesting list Randy. Can you compile one from TDL? But really.. it makes me sad sad sad. I wonder how the other WDW parks would fare...

    In regards to Camp M&M.. they used to have jumping water fountains down the rocky river by the side of the walkway.. are those gone for good or just inop?

  3. #3

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    Re: Animal Kingdom effects and details checklist

    ^ I added it that to the list. TDLFan, someone with your knowledge of the parks will be key to making this work. I will do one of these for every park.

  4. #4

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    Re: Animal Kingdom effects and details checklist

    So there is just one known effect that is operational?
    He felt like his life was some kind of dream and he sometimes wondered whose it was and whether they were enjoying it.
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  5. #5

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    Re: Animal Kingdom effects and details checklist

    The emphasis is on things that are gone or broken, but if something was down and is now working again, it gets mentioned in green, ie the elephant squirters.

    The aim is a common sense approach - so someone can look at one page and get an idea of what needs fixing and what has been addressed/ignored by management.

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    Re: Animal Kingdom effects and details checklist

    great..! thanks to the details.... very interesting...
    my heart is yours

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    Re: Animal Kingdom effects and details checklist

    Great idea. The squeaky wheel gets the grease.
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    Re: Animal Kingdom effects and details checklist

    Geeez, look at that Dinosaur list. Apparently I've never had the full experience on that ride, because I don't remember most of that stuff.

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    Re: Animal Kingdom effects and details checklist

    You would think that 1 year would be enough time to do something about the Yeti....sure wish I could see him work!

  10. #10

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    Re: Animal Kingdom effects and details checklist

    There are so many things turned off or just not being used at DAK, I'll see what I can remember now and probably more later.

    Dinosaur

    - First Carno Hot Breath effect
    - First Carno Spitting effect
    - Saltasaurus Burp Air Cannon and smell
    - Mother Ceradactylus black lights and wind effect
    - Laser effect around the Iguanodon
    - sparkers and smoke effects in 2nd time tunnel
    - smoke and light effects above re-entry track switch

    Cretaceous Trail

    - Interactive AA Dinosaur - Acrocanthosaurus
    - other AA Dinosaurs, but not interactive

    Boneyard

    - Dino Footprints used to have transducers, so when you stepped on them they would vibrate and shake also

    Discovery River

    - Dragon's Cave - Fire Breathing and Smoke effects
    - River Geysers and Bubblers
    - Floating Animated Fountains (near Flame Tree)
    - River Iguanodon - AA figure in the River near Dinoland

    Kali River Rapids

    - Teetering Truck - used to lean over near the raft and all the logs on the truck would swing out towards the raft
    - Overturned raft at the bottom of the downramp underneath the waterfalls

    Pangani Forest

    - Low Lying Fog throughout the trails
    - Dripping Cave

    Kilimanjaro Safari

    - Low Lying fog effects
    - Transducers under the seats to enhance gunshots and geyser effects
    - Little Red used to be a fully functional AA figure

  11. #11

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    Re: Animal Kingdom effects and details checklist

    You forgot to mentioned the real live performing CM in that same scene with Little Red, the one who would scream at us.. "Little Red is fine" jada jada.. Along the same lines.. I wonder whatever happened to "Chris", the live CM stage hand that used to be a part of the R&RC preshow scene.

  12. #12

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    Re: Animal Kingdom effects and details checklist

    Quote Originally Posted by TDLFAN View Post
    You forgot to mentioned the real live performing CM in that same scene with Little Red, the one who would scream at us.. "Little Red is fine" jada jada.. Along the same lines.. I wonder whatever happened to "Chris", the live CM stage hand that used to be a part of the R&RC preshow scene.
    (s)he took that les paul guitar and sold it on ebay, never to be heard from again.

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    Re: Animal Kingdom effects and details checklist

    You are so funny. Anyways.. the point is.. little things like that is what make or break the expectations at Disney, especially when you go on these rides/shows for the first time. The more they pull the plug on, the lesser impressive things can becomes, especially when some of us know better..

  14. #14

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    Re: Animal Kingdom effects and details checklist

    wowzers, this really depresses me guys :P

    I do wish they'd take care of more of this stuff though...

    Fortunately AK is still a feast to the eyes especially compared to all the other parks. Any other park at WDW wishes it was half as pretty (and consistent) as AK.

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    Re: Animal Kingdom effects and details checklist

    Agreed but there is not excuse for so many aspects of the ride's show to be inop.

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