Scarily realistic. I felt extremely claustraphobic when the gravity started to kick in, but it shows that there is still talent in Glendale. Definitely go on it again. 4/5.
BACKPACKING REALNESS DISNEY TRIPS October 2000 - Walt Disney World Resort
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Not that they aren't talented, but... to the best of my ability, I recall reading that Imagineers simply sought out a company that had perfected this type of "new" simulator - Glendale bought the rights to this contraption, and overlayed the appropriate theme on top.
I like the ride, to an extent - but I have to agree with stephmtl - the ride needs to do something different if the crew doesn't push the buttons.
The thing is about M: S, is that being a space buff, it's probably as close as I am gonna get to orbit unless this whole space-tourism thing takes off. The interactivity would be fun, and they could sell mission reports with a picture of you in the capsule maybe. On the report it can printout what you did right or wrong, you get a personalized souvenir probably priced at $2, but costing the .02 for a color printout for WDW
I think Disney did a great job with this, but I still don't like it. The claustrophobic nature of the capsule really messed with me very badly, to the point where I don't ever want to put myself through it again. I'm also not wild about the incredible Horizons being sacrificed for this new attraction. I know that not every ride is for every person, and I know that Disney needs to add a thrill element to its parks. But I miss the olden days of slower, more immersive attractions like Horizons and World of Motion.
I was really disappointed with the attraction. In my opinion, it's basically an enclosed high speed tilt-a-whirl. If I was an imagineer involved in the ride design, I would have built the ride where you spent about 30 seconds in the capsule blasting off from earth and landing on Mars. This would be followed by exiting the capsule and boarding a space car of some type which carried you through an exciting adventure on the planet Mars with all sorts of aliens and vicious storms to challenge you. A ride vehicle similar to Dinosaur would have been an incredible choice to simulate the rough terrain and craters of Mars. By the way, I still don't believe Disney spent 100 million on this ride, I say it's just a marketing scheme to lure the park guests into visiting EPCOT with the assumption that they are going to experience a thrilling adventure. For those of us with years of amusement park experience, we all know that Mission Space is nothing more than a "Gravitron" clone from the past. If you compare the amount of people riding Mission Space to Test Trac, it's obvious that the repeat visitors haven't been fooled by this over-rated attraction.
I love Mission Space. It is not a "high speed tilt-a-whirl" nor a "gravitron" clone. MS is a high speed centrifuge similar to what NASA uses to train astronauts and you do experience weightlessness, if only for a few seconds. The themeing is awesome and if you don't push the buttons on time a "Computer Override" occurs. After all it is on auto pilot until the last few seconds and Mission Control is in control. In the briefing you are told this is a simulation as part of flight training, so it's not as though you are actually going to Mars. That is why there is the "advanced flight training" area at the end of the ride instead of a Mars themed ride or landscape. As for the claustrophobic feel, well look at most of the real spacecraft at the Kennedy Space Center and you will see how compact some of those capsules really are. We are not at the stage of the USS Enterprise D from Star Trek just yet. Although I do think we should have been a lot closer to it at this point than we actually are.
You may have passed out from looking from side to side. I did the third time I rode it, and I got really, really sick. You just have to be really sure that you keep your head straight forwards to the screen and you don't look sideways!